Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty. Each horse variant has unique features and markings, and a foal (baby) version. Foals start at half the size of adults and in Bedrock Edition, get progressively bigger as they age.
Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty.
Killing a horse foal yields neither items nor experience. Tamed and saddled horses can be used as a means of transportation in the game.
When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without a potion).
In deeper water, the player is automatically dismounted. A player can use any item while riding a horse, including drinking or throwing potions; activating doors, or red stone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.
A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high.
Speed has no relation to a horse’s outward appearance. A ridden horse can be made to jump and holding the control charges for a higher leap.
Horses are not affected by jump boost beacons or potions. It is impossible for a player to use a Nether portal while on a horse.
Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed.
Taming a horse is required to breed it, to give it equipment, or to control it while riding. When a player first mounts the horse, a random taming threshold 0–99 is chosen.
After repeated mountings, hearts appear above the horse, indicating that it is tamed. In Bedrock Edition, like all tame animals, when a horse is killed, a death message is displayed to the owner.
Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows to full size with time.
The foal can be fed to make it mature faster. Depending on the variations of the parent horses, the offspring can be one of several types.
This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B. Color of A Color of B Random color Total Markings of A 17.78% 17.78% 4.44% 40% Markings of B 17.78% 17.78% 4.44% 40% Random markings 8.89% 8.89% 2.22% 20% Total 44.44% 44.44% 11.11% Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health.
The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tame.
Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.
Golden Apple 104 min (4800 ticks) +10 Activates love mode in tamed horses. These stats are created once the horse is born or spawned, and are not affected by food.
Displayed hearts are rounded down, so a horse with an odd number of health points (15, 17, 19, etc.) For reference, the player's normal walking speed is 0.1.
The exact jump strengths, to 15 digits, required to clear several block heights are listed below. “Derived” means the constants have been chosen/adjusted so that the equation graphs a curve fitting extremely closely to the Jump Strength data points in the above table, so is, therefore, most accurate around those values.
When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Name Name spaced ID Translation key Horse horse entity.
Minecraft.horse Name Name spaced ID Numeric ID Translation key Horse horse23entity.horse.name Horses have entity data associated with them that contain various properties. If true, causes it to stay near other horses with this flag set.
Java Edition April 1, 2013 Added horses and ponies to the April fools update, Minecraft 2.0. April 4, 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.814w26c Horses can no longer be fed bread for taming, healing, or growing. Wheat's acceleration of baby horse growth has been reduced.
15w47bSounds for horses eating food given by a player have been added. The texture has also been slightly altered and their nose height has been increased by one pixel.
1.2.9 Horses no longer open their mouths when bucking the player off or taking damage. 1.11.0beta 220.127.116.11 Horses now spawn in village stables and animal pens.
TU31CU19 1.22 Patch 3 Baby horse growth can now be accelerated using wheat. Issues relating to “Horse” or “Foal” are maintained on the bug tracker.
This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow. A horse with a rider can be pulled by a lead, and can even be lifted into the air.
Attempting to activate the boat in order to pilot it from above results in the player mounting the horse again rather than being placed inside the boat to pilot it. Horse first appears on Java Edition 2.0 as an April Fools joke feature.
The baby horses in the Mo' Creatures mod had different sizes for the amount they have grown. Showing the result of right-clicking a spawn egg on a horse while mounted.