Frost has much more health and stamina than a regular horse that can be purchased from the stables of Skyrim ; however, it has less health and stamina than the Dark Brotherhood horse Shadow mere which makes this mount the perfect steed if the player decides to destroy the Dark Brotherhood during their play through. ARVA is definitely not the strongest steed in Skyrim because it has very little health and stamina when compared to both Frost and Shadow mere, leading some players to believe that it is actually the weakest unique mount in the game.
The biggest downside for ARVA is that most enemies are able to kill it very easily, which will leave the player without a steed while traveling the paths of Skyrim ; however, since it can be summoned, this is less of a problem than it would be with a regular horse. With all of these great attributes and stats, Shadow mere comes in as the number one horse in the game, which is somewhat unfortunate since it can only be obtained by role-playing as an evil assassin for the Dark Brotherhood.
Shadow mere is also darker than most horses in the game, which gives it a mysterious atmosphere that is perfect for a player that is role-playing as a Dark Brotherhood assassin or another evil character. Shadow mere can be obtained midway through the Dark Brotherhood quest line as a tool to track down Cicero during the quest “The Cure For Madness”.
“Rented” means only that the horses live in the stable from which they were purchased. Except the three unique horses Shadow mere, ARVA (Dawn guard), and Frost, horses are available for purchase at any of the stables listed below for 1000 regardless of one's Speech skill.
Only one of the non-unique horses has a name prior to purchase, which is Queen Affair or Allie for short (spelling is speculative) in White run. The horse last ridden or fast traveled with is the one that accompanies the Dragon born.
Any other owned horses return to the stable where they were purchased. Shadow mere, who makes a reappearance in the game during the Dark Brotherhood quest line, is a unique horse.
Shadow mere has a breast collar and fancier saddle than the other horses, as well as a different bridle. It appears to be the same speed and build as the other horses, but is extremely tough and can hold its own against Skyrim's hardiest foes, though it is worth noting that Shadow mere can be killed in extreme cases of combat or during falls.
Another unique horse is a palomino stallion called Frost, obtained during the Righted quest Promises to Keep, if the Dragon born is able to pass the Speech check. Stealing horses is considered theft and is a crime against the owner.
Common places to find horses to steal include military camps (both Storm cloak and Imperial), or forts, as well as being located within war encounters. Each time a stolen horse is mounted, 50 gold is added to the Dragon born's bounty, making horse theft an expensive crime.
During the Civil war quests the Dragon born has the opportunity to attack a broken down cart with weapons and gold. After the guards are dispatched, the horse that would have been attached to the cart can be ridden.
Fast traveling puts the horse back at the Dragon born's position and then it can be remounted. This increased load capacity while mounted allows for fast traveling while overburdened.
In addition to their increased strength and stamina, horses can also charge through and leap over obstacles with similar restrictions as the unmounted Dragon born. As with unmounted navigation, larger obstacles will pose similar problems.
Horses can easily die from fall damage, so care should be exercised when riding in mountainous terrain. Horses cannot be ridden inside houses, tombs, or other marked locations that require going through a door.
When approaching the gate, simply pressing the button will open the door, though no prompt will appear, and the gate will open for the horse. For cities without stables, the Dragon born will remain on the horse and will be able to ride it around the area.
Horses are usually non-aggressive and will often flee when dismounted in combat situations. However, horses sometimes attack aggressors or even defend the Dragon born which can lead to their death.
Followers cannot ride horseback and will quickly fall behind the mounted Dragon born. To compensate for this discrepancy in traveling speed, the Dragon born should “wait” for the follower(s) to catch up.
When wielding a melee weapon the Dragon born can swing on either side of the horse using either the primary or secondary attack buttons. The Dragon born may also use a ranged weapon when mounted, however, as the camera is locked to 3rd person perspective whilst riding, it may be difficult to hit a target accurately.
It helps if the Dragon born has the Archery perks Eagle Eye and Steady Hand. Spells and shouts (e.g. Aura Whisper) cannot be initiated from horseback, but it is possible to dismount, cast the spell, then remount, and the effect will be sustained for its normal duration.
This horse is from the Skyrim Demo which still exists in the game's files and will (intentionally or unintentionally) be activated by mods. Occasionally, the Dragon born may find horses on top of a dragon, getting thrown through the air in the event of a sharp turn or dive.
The Dragon born can do this atop a horse of their own by simply approaching the Mount Author dragon from behind. PC A horse may slide a long way back while rearing.
The rider will also move and rock back and forth while floating in the air. PC 360 PS3 If one rides a horse to the water it will start to swim, but if dismounted and then remounted, the horse will start walking as if on solid ground and will be able to canter and gallop as long as it stays on the water.
It can slide up mountain sides, but will float on air if the ground slopes beneath it. The Dragon born can also be attacked and killed while the horse is moving, and will be unable to respond or perform any actions until the glitch stops.
360 Horses may briefly turn invisible when hit by an Ice Spike. It is very dangerous, as the horse, basically being a rectangle of graphics, will clip above the walls of the walkway, causing it to run off of the path onto the rocks/water below along with the rider.
Occasionally this corrects itself as the Dragon born walks around and then sits as normal. PC There is a rare glitch that happens when the Dragon born falls from a high place while mounted on a horse.
The horse will not die and will remain alive until the Dragon born dismount it. If the Dragon born is a vampire during the day, and out of stamina, the horse they ride will not be able to sprint.
Horses are available as mounts in Skyrim, and improve your movement speed. Horses you do not own will begin to travel back to their normal locations if you dismount them.
Horses can be purchased from stables, located outside each major city. All horses have the same speed, stamina, and health, varying only.
To steal a horse, simply mount it and start riding. The horse will still not be owned by you and will not follow you or stay put after dismounting.
The same holds true for horses stabled at forts captured during the civil war quests. There is a guaranteed owned horse at an unmarked on the northern coast of Winter hold near Bleak coast Cave.
There is also a which consists of a dead bandit on the ground and a horse which is free to ride. He also returns from the dead at the place where he was first obtained ten days later, if killed.
He is obtained during the Dark Brotherhood quest The Cure for Madness. ARVA DG is a spectral undead horse added with the Dawn guard add-on.
He can be summoned for 60 seconds, but will remain with you until you dismount even if past the time limit. You must complete the Soul Cairn Horse Quest in order to obtain the Summon ARVA spell.
It has a chance to rag doll you when bucking, which will force you to chase down the fleeing horse once you get back on your feet. Carry weight that is independent of yours, allowing for sprinting and fast travel even when you are over encumbered.
This will allow you to select from a number of visual options for your horse: The disguised bandits at Wilhelm will attack and even kill your horse without provocation.
If your follower accidentally hits your horse in combat (or vice versa), they can become aggressive towards each other. The horse will stop attacking you entirely while you are riding him and function normally.
This results in you being unable to attack or defend until you regain your feet, similar to the effects of being rag dolled by an Unrelenting Force shout. If you wish to not have the horse you are riding follow you around anymore, there are a few options: If you have Dawn guard installed and have learned the spell Summon ARVA, you can summon him and ride him around for at least a minute, then when you dismount him there will no longer be a horse following you.
The disease does affect the horse, although some (such as Wit bane) will not have a noticeable effect. The horse from White run stables, according to Skulker, is called Queen Affair.
This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch. This bug is fixed by version 3.0.2 of the Unofficial Skyrim Legendary Edition Patch.
This may cause a crash to desktop or your console may freeze if you travel too far away from your floating self. Reloading your last save may fix this; if not, restart your machine.
This effect lasts until you ride the horse back onto a surface it can walk on normally. In other words, the horse will fly for a brief moment before crashing down (usually falling off a cliff to its death).
When in possession of the cursed Ring of Airline, you may transform into a werewolf on your horse. This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch.
You can go through the wait or cancel, but when you come out, the horse should sprint indefinitely so long as you continue to hold the left stick forward and avoid uneven terrain that breaks his gallop. The effect will last through reloads via the hard save but not via the auto-save that occurs when waiting.