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Best Rogue Feats

author
Ellen Grant
• Friday, 18 December, 2020
• 8 min read

Compared to magic users, Rogues have zero resource management to worry about between rests. For the unaware, feats are taken in place of an ability score increase when your character reaches certain levels within their class.

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Contents

It largely depends on what kind of Rogue you wish to play, so read on for our list of the best options available! Continue scrolling to keep readingClick the button below to start this article in quick view.

First it ignores the loading property of any crossbow your character is proficient with. This is useful because you may hide away in the shadows while your allies do the big, loud, attention calling work, and then fire way from the distance, not even revealing yourself unless you score a hit.

If you have a large meat shield always ready to try and draw attention to themselves, those sneak attacks will go on for days, and your DM may need to reconsider their encounters. Again, if playing a melee focused Rogue, one of your primary goals is going to be to put yourself in a position to make more sneak attacks, which Mobile allows you to do in eliminating a target and then moving easily to the next, and the next.

Alert works to give you +5 bonuses to initiative, other creatures will not gain advantage on attack rolls against you as a result of being unseen by you, and most importantly, you cannot be surprised while you are conscious. Climbing does not use extra movement, you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet, and you gain Dexterity.

Perhaps it can provide more information about the enemy or can help find hidden treasure. The feats until now have been primarily geared towards combat and a bit of scouting, but experienced players know that there is more to successfully navigating a campaign than being a good fighter.

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At the heart of these four feats is Actor, which allows you to mimic the speech of another person, or sounds made by creatures, for up to a minute at a time. Assuming you have heard that person speak, you can then impersonate them in a number of different ways.

Combine this with a disguise, or throwing one’s voice from down a hallway, and suddenly the party may have access to far more options than before. Observant as it sounds, makes you aware of your surroundings, but more importantly, it allows you to read lips.

Keen Mind as a feat is an optional one in this sense but would lean heavily into the ability to create complex code and ciphers, as well as crack those of others. Suddenly you are at Disadvantage more often in the dark, you cannot hide well, and lose the ability to sneak attack in more situations.

However, Variant Human adds +1 to two stats, which means you can take a skill and one feat, making you even more useful than before in those social circumstances described above. About The Author Patrick Kobe (2016 Articles Published) The Fantastic, Science-Fiction, and Horror are Patricio’s go-to genres for literature, film, and gaming.

Dead by Daylight is his daily bread and butter as he writes for Theater. He teaches Spanish at McGill by day and writes next to his Staff x Boxer rescue from the SPCA by night.

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Your Rogue may be a criminal who is good at pick pocketing and burglary, an assassin who knows how to kill silently, or an Arcane Trickster who uses magic to deceive others. Regardless of what type of Rogue you play, you’ll need to know how to maximize your skills and abilities for that particular type. Every party needs a “Face” character; somebody who knows how to talk to people.

They can get allies on the side of the party or lie and manipulate to avoid combat. Choose Con or Wis for your third priority and dump your bad rolls into Int and STR.

If you are going to play a traditional “thief” or “assassin” Rogue, make Con or Wis your second-highest attribute. Con will allow you to survive combat longer, while Wis will help with Perception and Insight.

But if you can make it to levels 9-13, Supreme Sneak will give you an advantage on dexterity checks when you move no more than half your movement speed during a turn, and Use Magic Device will let you ignore all class, race, and level requirements while using magical devices. Once you get to level 9, Magical Ambush will make the victims of your spells face disadvantage on saving throws if you are successfully hiding from them.

Another option is to wait until your foe is distracted by one of the other party members, then sneak in with a short sword and stab him in the leg. Use Perception and Insight to recognize danger and keep your party out of trouble.

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If a situation looks too dangerous, leave your party behind and use Stealth to infiltrate the enemy, then report back when you’re done. If you’re playing a Face character, use Persuasion and Deception to find clues, convince guards to let you by, and accomplish other social aims.

If playing an Arcane Trickster, use Investigation and Arcane to find answers to your party’s questions about non-magical or magical subjects. You can be a pickpocket, burglar, assassin, con-artist, or some other character type that survives by sneaking around and hiding in the shadows.

But no matter what type of Rogue you play, using the class features, skills, and feats in this guide will make you a helpful addition to any party. As a bonus action you can grant yourself advantage on your next attack, at the cost of reducing your movement to 0 until the end of the turn.

This is a massive buff that means you’ll no longer need to rely on surprise or your allies to get the all-important sneak attack. Most DMs rule that Thieves' Cant is not a “language” per se as a closely guarded cypher.

The Arcane Trickster is a character type that’s been around D&D for a long time, and it’s essentially a delicious mix of Rogue and Wizard that works together like chocolate and peanut butter. The 5e Arcane Trickster is an incredibly easy take on the concept that is built into the Rogue Class as an archetype, no multi classing required.

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As a mix of Rogue and Wizard, your two most important stats are going to be Dexterity and Intelligence. You’ll usually want to make Dexterity your highest stat, and Intelligence a close second.

Wisdom and Strength aren’t likely to be important for you, unless you’re doing an extremely strange build or multi class. As Ex and Int are your most important stats, the best races to use are ones that give you a bonus to both.

Beyond keeping Int in mind, you really don’t need to do much else to optimize an Arcane Trickster. The build options are going to come down to what spells you pick and how you want to play your trickster.

Oddly enough, one of the best reasons to BE an Arcane Trickster is a can trip you receive automatically when you select the archetype, Mage Hand. Slip a bomb into somebody's pocket, open a suspicious door from a distance.

If you want to solve this sort of problem, try taking the Message and Minor Illusion can trips to start with, they’re simple ways to get out of a lot of bad situations. You can really rely on your sneak attack as your damage dealer, and just pick and choose utility spells like Disguise Self, Knock, Fly, and Invisibility.

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Think of yourself as a problem solver, and you can bypass a lot of threats before they know you’re there. Rogues are already excellent damage dealers, and adding a few spells can increase that rate in a rather sneaky way.

The Sword Coast Adventurer’s Guide gave us a couple of wizard can trips that you can cast as part of an attack. I recommend grabbing Green fire Blade and Booming Blade, their big limitation is the use of an action, but as sneak attack can only trigger once a turn anyway, and it can trigger off the attack made as a part of these spells, you essentially get to stack their damage together.

Another’s Guide to Everything gave us the gorgeous spell Shadow Blade. It’s a concentration spell that creates a magical shadowy blade you can make melee weapon attacks with, and beyond how cool that sounds/is it is also a light, finesse, and thrown, weapon that deals a base 2d8 psychic damage.

Let’s count this out, assuming a 7th level Arcane Trickster with let’s say 16 in both Dexterity and Wisdom. Probably one of the best picks if you’re heading into a mystery adventure where you’ll be needing to look for clues.

This is the rogue you play if you want to manipulate events, without putting yourself in harm’s way. Aside from all the unique role play tricks, you also get an ability that makes interesting use of the “help” action.

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You can easily keep out of danger, while granting your allies advantage from a distance. Grab this for a role play heavy adventure, and just use your physical abilities as dump stats.

Grab this if you want to play a rogue dripping with charisma and charm. Blue shift Nine, LLC assumes no responsibility for errors or omissions in the contents on the Service.

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Sources
1 www.internationalstudbook.com - https://www.internationalstudbook.com/
2 www.ifhaonline.org - https://www.ifhaonline.org/default.asp
3 www.ueln.net - http://www.ueln.net/international-organizations/isbc/
4 www.floridahbpa.com - https://www.floridahbpa.com/tag/nternational-stud-book-committee-isbc/
5 philracom.gov.ph - https://philracom.gov.ph/philippine-stud-book-volume-7-now-available/
6 philracom.gov.ph - https://philracom.gov.ph/the-stud-book-authority-of-the-philippines-sbap-celebrates-its-23rd-year-of-recognition-by-the-international-stud-book-committee-isbc/