Finality causes your Eviscerate, Rupture, and Black Powder casts to increase the damage to your next Finisher that you just used by 25%. If you do not see a specific legendary on this list, it is safe to assume it is worse than the other alternatives.
Mark of the Master Assassin can be situationally good if bosses have periods of increased damage taken or bigger burst is necessary. Essence of Blood fang is solid for cleave fights with few targets, but is generally worse than the other options.
Invigorating Shadow dust is the worst legendary in terms of DPS we have access to, but it might have some very situational use due to the cooldown reduction. If you do not see a specific legendary on this list, it is safe to assume it is worse than the other alternatives.
Essence of Blood fang is solid for cleave situations with few targets, but is generally worse than the other options. If you think you will be the focus target versus teams with multiple stuns, this race allows you to play Relentless.
This increases your secondary stats (Haste, Critical Strike, Mastery, Versatility). This racial has a high skill cap, but using it to avoid crowd control can be very powerful.
The Dwarf racial bonus (Stone form) removes Poison, Disease, Magic, and bleed effects. This racial can make a large impact versus teams that have multiple Bleed or Magical damage over time abilities.
The Gnome racial bonus (Escape Artist) removes any movement speed reduction effects on you. The Orc racial bonus (Hardiness) is great for reducing the duration of stuns on you.
The Blood Elf racial bonus (Arcane Torrent) has multiple effects. This is great for removing abilities such as Blessing of Protection from Paladins or Soul of the Forest from Restoration Druids.
It can also be used versus players using the Crucible of Flame Major Essence to remove the stacks it creates. The Undead racial bonus (Will of the Forsaken) removes any Charm, Fear or Sleep effect from you.
This is a great racial versus specializations, like Destruction Warlocks, that are able to fear you constantly throughout an arena match. If you plan on pushing keys then I’d go engineering for the combat red.
I think IRL professions, so you can just buy wow tokens. Maybe wow is the only “pay for service” game they can afford.
Herbalism and alchemy is still a great combination for self-reliance and making gold. Even putting aside the potential gold-making aspect of professions, they still have valuable in-game usage, as you pointed out in your earlier post.
Tailors can use Spell threads, which enchants their own cloaks with effects such as lowering fall damage or prevent dazing. Not as useful with flying enabled but start of shadow lands they will be sought after again.
Not as useful with flying enabled but start of shadow lands they will be sought after again. Her:Agreed, and super cheap on the AH too.
Legendary powers are bonus effects you can craft onto certain items in Shadow lands by visiting the Rune carver in Toughest. Which slot you craft Celerity on is heavily dependent on your gear, as both options provide similar DPS benefits.
The recipe for crafting this legendary can be looted off of the boss Ventura within the Spires of Ascension dungeon. As its effect is always active and not conditional on anything other than maintaining Slice and Dice and using Adrenaline Rush, you will always get the full benefit out of this item.
Mark of the Master Assassin is a solid choice for encounters that require high burst damage over short periods of time. It boosts the damage to your Opportunity props by making your Pistol Shot fire two additional times.
Green skin's Wickers is another good option that also revolves around Opportunity props, but is simply inferior to Blunderbuss on both AOE and single-target. The amount of healing received is fairly low however, and does not justify the lack of DPS compared to Celerity.
While you will be engaging in a lot more single-target scenarios inside dungeons and the halls of Toughest, single-target damage is still important to take down the most difficult elites and bosses. It is simply much more powerful than all alternatives, especially in Toughest where you can take your time and wait for Adrenaline Rush to come off cooldown before engaging dangerous elites or a boss.
Due to the frequent re-Stealths you get between packs, you can greatly benefit from the increased Critical Strike Chance it provides. Due to the way Outlaw AOE works, any single-target increasing legendary like the aforementioned Green skin's Wickers or Concealed Blunderbuss are simply inferior to both Celerity and Mark of the Master Assassin in any cleave or multi-target situation.
PM legendary compatibility needs to be added (tiny toxic blades, deathly shadows) UPDATED 6-11-2020 added stealth and default bar keybindings auto-detection. UPDATED 3-10-2020 hot fixed shadow vault for players below level 52, as it was promoting while this ability wasn't learned yet.
UPDATED 11-4-2020 tweaks to reaping flames + incorporation in the main aura. Added a string when login giving details about the loaded script and keybinding tip.
UPDATED 12-1-2020 this specialization is now fully compatible with the changes of patch 8.3 which will be released on January 14th. For more in depth information about the changes or for leftover questions, feel free to contact our support team UPDATED 27-10-2019 shadow strike’s keybinding will now adequately ignore its keybinding if it's bound to the default bar (+bottomless/right, righ1/2) and will now adequately screen the shadow bar for its binding.
UPDATED 19-10-2019 added another shadow dance visual combined with symbols when not pressed quick enough. UPDATED 13-6-2019 optimal for patch 8.2, fixed the tooltip frame strata bugs.
UPDATED 11-11-2018 Did quite some rework on the scripts making it most optimal for current developments. These 2 builds will automatically load and unload when you have the corresponding talent chosen.
You can simply just import both at the same time other changes within the scripts: -tweaked the interactions of secret techniques with symbols of death and now also used this on single target as it should. -the add-on tracks how many enemies are within your melee range and corresponds to this with shrike storm during shadow dance (3+) and as CP generator (2+) and uses secret techniques on 2+ targets with just shadow dance as it will now not wait for symbols.
-removed 16 auras which weren't useful for the function of the scripts (shadow dance conjunctions; shadow strikes) -added find weakness auras synergy with vanish -changed the combo points counters to adapt automatically to deeper stratagem (5+ finishers) or non-deeper stratagem (4+ finishers) UPDATED 01-09-2018| Changed the alpha of the CD tracker, removed the PRE SD dumping fillers. UPDATED 24-09-2017 tweaked performance of the scripts by universal CD tracker lowering memory usage by 50%.
These scripts are compatible with all game languages like English, German, French, Spanish, Italian and many others. The scripts will adapt to the situation you create and will track all interactions between abilities to make most use of synergistic timers.