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Best Rogue Keybinds

author
James Lee
• Friday, 18 December, 2020
• 10 min read

The ability to correctly use skills such as Vanish, Evasion, Blind and Kick, along with the fast nature of Combo point generation and usage requires a robust set of keybindings for a rogue. The veteran Assassination Rogue’s keybindings will reflect the need to maintain the Rupture rebuff while focusing other finishers onto Envenom.

rogue combat pve guide dps
(Source: www.youtube.com)

Contents

In a PVP scenario, the usage of abilities such as Blind or Kick will make the difference between success and failure, so go ahead and look at these optimized keybindings. In case of special circumstances, the rogue will use Killing Spree or Blade Flurry to dish out more damage.

Although not often seen in PVP, Combat Rogues have access to the same utility skills as the other specs, so the keybindings should not only focus on damage. With this Subtlety Rogue keybindings, you can expect to greatly increase your skill at playing a rogue, so expect to Shadow step to enemies to Shadow dance, Sap and Cheap shot many people at once as you have complete control over the fight and dish out incredible Ambush and Backstab damage.

I have been playing my rogue a bit lately and use 1-5 for combo point generators and E and R for finishers. Now we have SND, so I put that on T. It’s really messing me up, and I have to relearn my muscle memory.

I use 1 for stealth, 2 for my main generator, and then 3-5 for symbols, shadow dance, and shadow blade. I have a decent amount of options for key binds, but I’m just trying to play with how to do my rotation optimally and have access to my utility.

All my arena 123 binds are on z × c. All defensive are on v Q and shift q are kidney and focus kidney R is mobility F is evil Shift f is rupture Ctrl f is dance. I use mostly shift for the letter keys that I can reach and a couple of CTRL.

apex legends sweetdreams settings keybinds enlarge
(Source: www.bestgamingsettings.com)

It just makes stuff a lot easier without having to use modifiers, since I tend to fat-finger as it is. You can also put symbols, shadow dance, and shadow blade into a macro that will pop anything that's off CD.

It's worked for me so far to help me learn, although I know the more experienced players keep a separate Shadowdance-only button up as well. If you use bartender4, I would keep all 3 on a small bar near your macro button, so you can track their CDs.

You either want to MID kidney dance macro shadow strike TIL 4-5 CP then evil. You want to cheap shot as you get to the end of your CP so that fat evil gets juicy with the prey on the weak modifier.

You should be running subterfuge for anything PVP related and even just world questing. The main way to do damage in open world as sub is to get as many eviscerates inside stuns due to the prey on the weak talent.

I know its personal preference, but I would put buttons you press all the time on 1 to 6, which would be generators and finishers (in both ST and AOE). The rest of the customizable buttons or ones with alt/shift modifiers can be used on CDs, Utility, consumables, etc.

apex legends settings lyndonfps rogue huskers keybinds shroud resolution mendo mode setup blind enlarge display bestgamingsettings
(Source: www.bestgamingsettings.com)

I strongly recommend you check this program out! I've work as a professional game tester, and I've been over 2500 rating in arena, so I thought I'd share some of these keybindings with you.

Anyone willing to post some screenshots of their Stealth and Unsheathed action bars that I can study. Anyone willing to post some screenshots of their Stealth and Unsheathed action bars that I can study.

You can also get a gaming mouse if you don't already have one and move some spells there depending on your play style. Overall you want to have your backstab, SND, rupture, shrike storm, shadow strike, cheap shot, kidney shot, eviscerate shadow step and covenant ability as reachable as possible as they are your core.

For longer cooldowns 30 sec + you can start moving away from your immediate reach (except blind and PVP trinket). Trial and error will teach you how to key bind and playing the game.

Don't do it on a target dummy it won't tell you what you need to do, go random BGS normal dungeons etc where you can test yourself in a live situation. For instance, you should bind the same button for kidney shot and cheap shot the movement memory should always be the same, so you don't have to think “where's my damn stun”.

vikkstar123 fortnite vikkstar settings vikk keybinds vikram player
(Source: fortniteprosettings.com)

BTW I am multi glad so please don't tell me how to play, kkthxbye Anyone willing to post some screenshots of their Stealth and Unsheathed action bars that I can study.

Anyone willing to post some screenshots of their Stealth and Unsheathed action bars that I can study. You can macro backstab and shadow strike to the same key with a stance modifier.

You can macro backstab and shadow strike to the same key with a stance modifier. Just put backstab on “x” key in your normal stance and shadow strike on the same just on stealth bar.

Another alternative would be moving the key binds to the stealth bar. Over time though you realize you want to be able to have a 5pt/6pt KS available to you while shadow dancing, so it's not ideal.

Any outlier situations should be cleaned up, but the spec is definitely showing its age. Over time though you realize you want to be able to have a 5pt/6pt KS available to you while shadow dancing, so it's not ideal.

daequan tsm fortnite loco streamers team settings background appearance keybinds solomid wikia playing player information icon
(Source: www.prosettings.com)

Or is there any scenario you wouldn't use Ambush out of stealth vs your traditional DMG CP gen? Any outlier situations should be cleaned up, but the spec is definitely showing its age.

This'd be nice for Shadow strike/Backstab TBH, especially since you can often Dance and still manage to Backstab due to latency, and require macros to fix it. This'd be nice for Shadow strike/Backstab TBH, especially since you can often Dance and still manage to Backstab due to latency, and require macros to fix it.

I find on every other DPs class I play... the majority of the macros I make are like... do racial + CD. Everything else about the class is easy to do with the default action bars / hotkeys.

When it comes to rogue, specifically Sub... it's macros out the ass to help cover 'in-stealth' usage. To me this wasn't a big deal in the early game because there were so few abilities and interactions with stealth.

Taking this approach and using macros where appropriate *IS* the superior way to play. In fact, Blizzard tried to disable the bar swapping in Legion but there was huge negative feedback about it.

stamina nightblade build pve blade ffre
(Source: dottzgaming.com)

Although I personally play that way and know that it's faster, more consistent, allows for better macro usage, and a much better mental map of gameplay, I can still understand why forcing it on players as the default behavior is not the correct approach for everybody. Everybody who wants to play this way (and I can't emphasize enough how it's superior in every fashion if you are a serious player) can simply do so with add-ons after all.

When you have abilities like Cheap Shot, Sap, Garrote (RIP) on your main bars, then you can use macros like Of course similar concepts are possible with Garrote (RIP, they should not have pruned this, but they listened to damage obsessed idiots), Gouge (Step modifier key is useful here for the run throughturn back Gouge), Kick (Step modifier key), and so on.

There is a really nice consistency once you learn that “CTRL” always adds Step to an ability, while “shift” adds Dance or Mid where appropriate, and it enables a lot of play making potential. It's simple to achieve this with a macro if you desire it.... no reason to force it on everybody, particularly when there can be niche uses for these abilities outside their primary stance.

With add-ons like Bartender you can disable the bar swapping altogether. Taking this approach and using macros where appropriate *IS* the superior way to play.

In fact, Blizzard tried to disable the bar swapping in Legion but there was huge negative feedback about it. Although I personally play that way and know that it's faster, more consistent, allows for better macro usage, and a much better mental map of gameplay, I can still understand why forcing it on players as the default behavior is not the correct approach for everybody.

Of course similar concepts are possible with Garrote (RIP, they should not have pruned this, but they listened to damage obsessed idiots), Gouge (Step modifier key is useful here for the run throughturn back Gouge), Kick (Step modifier key), and so on. There is a really nice consistency once you learn that “CTRL” always adds Step to an ability, while “shift” adds Dance or Mid where appropriate, and it enables a lot of play making potential.

It's simple to achieve this with a macro if you desire it.... no reason to force it on everybody, particularly when there can be niche uses for these abilities outside their primary stance. And IMO you can play just about any other DPs spec to a high degree of its capability with 0 macros... except Sub.

It's simple to achieve this with a macro if you desire it.... no reason to force it on everybody, particularly when there can be niche uses for these abilities outside their primary stance. And IMO you can play just about any other DPs spec to a high degree of its capability with 0 macros... except Sub.

There's no point in having 34 different specs in the game if the developers are going to dumb them all down to the same base level and make the only distinction between them be the cosmetic layer.... In the current patch there may not be, but at various points in the game's history there have been situational reasons to prefer one ability over another when it wasn't the obvious choice.

Some are a very great deal more robust, sophisticated and well-supported in logic and argument than others.” There's no point in having 34 different specs in the game if the developers are going to dumb them all down to the same base level and make the only distinction between them be the cosmetic layer....

This reasoning led to the complete neutering of the Arms Warrior spec, now reduced to a wandering damage bot with a point and click unavoidable 5s stun.

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4 en.wikipedia.org - https://en.wikipedia.org/wiki/VMDK
5 www.isunshare.com - https://www.isunshare.com/blog/how-to-shrink-virtual-machine-disk-vmdk-size-in-vmware/
6 documentation.commvault.com - https://documentation.commvault.com/commvault/v11/article
7 www.veeam.com - https://www.veeam.com/blog/how-to-restore-vm-hard-disk-files-in-vmware-to-different-datastores.html