After recent optimizations to simulations, Syrian is now showing a small lead at lower Renown levels. Necrology's Serrated Bone Spike usage with Yemeni s Lead by Example is practically impossible to simulate in situations where you get resets from adds dying and on top of that, they do not account for the raid DPS gain which makes it often the better choice for overall raid DPS in quite a few of the Castle Natalia fights.
The Best Potency Conduits : Planned Execution, Stiletto Staccato (situationally very strong, if it gives you extra casts of Shadow Blades), Perforated Veins, and Deeper Daggers (solid choice in situations where you have multiple targets to accelerate your Combo Point generation). The Best Endurance Conduits : Recuperate is going to be the default choice for most situations as the sustain it offers is fairly solid.
Nimble Fingers is the only DPS increasing Endurance Conduit especially on encounters where you are constantly using Feint. Deeper Daggers excels in situations where you have multiple targets to help with Combo Point generation such as Mythic+ and some Raiding encounters.
Perforated Veins is good in single-target situations, but as soon as you start casting Shrike Storm, it falls off heavily. Reverberation is a solid option for Syrian Rogues, however it is quite hard to get it as a high enough Conduit rank.
Septic Shock is a solid option for Night FAE Rogues, however it is quite hard to get it as a high enough Conduit rank. The remaining Covenant specific Conduits ; Sudden Fractures and Lashing Scars are weaker than the other options and thus not worth using.
The best Endurance Conduit depends quite a bit on the situation and thus ranking them by power is quite difficult. Quick Decisions reduces cooldown and increases the range of Shadow step making it the default choice for group content such as Raids and Mythic+.
Fade to Nothing gives us a small movement speed buff when casting Stealth, Vanish or Shroud of Concealment. This Conduit is ranked the lowest as it is incredibly niche, however it has potential in scenarios where you are using Kick often and need the cooldown reduction on Cloak of Shadows.
Like stated earlier on this page, all four Covenants are incredibly close to each other for Subtlety Rogues in terms of power. To gain a better understanding of why we are recommending Night FAE and mentioning Necrology in the opening paragraph, make sure to read the deep dive sections for each Covenant.
If the target is still alive when the Dot finishes ticking, you will be able to use a single ability that requires Stealth. Sepsis scales with damage multipliers such as Shadow Dance and Symbols of Death, so make sure to use them together.
Soul shape can be quite significant DPS increase depending on the situation, as it can allow you to have more uptime on your target, or you can simply use it to blink across a dangerous void zone on the ground. One of the major reasons for Night FAE being the recommended Covenant, is that all three Soul binds excel in different scenarios, meaning that you will be actively swapping between all three of them depending on the content you are doing.
Dreamweaver unlocks his second Potency Conduit at Renown 13, which makes him very comparable to Nina in terms of DPS with the added benefit of Pod tender which can be wonderful defensively. After you reach 25 Renown, Nina will unlock her second Potency Conduit which will make her better than Dreamweaver in terms of DPS numbers.
However, Dreamweaver's Pod tender can be incredibly valuable, so it is up to you if you want to sacrifice a little of DPS for a second Cheat Death. First Strike is very powerful in Mythic+ and Raid encounters where you have constant flow of adds that allows you to get higher uptime on the buff.
Subtlety Rogues have some gaps in their rotation, especially at lower Haste levels which means that you can often channel this without it being a DPS loss. Lead by Example works very well with the Rogue Necrology ability Serrated Bone Spike due to its flexibility.
In Mythic+ and Raid encounters with adds, casting Serrated Bone Spike on them and getting the charge refunded when they die means that you will have significantly higher uptime on the Lead by Example buff than what simulations show. Bone smith Hair, once unlocked fully will be the best option for solo and small group content.
Any Combo Point spent during this time will deal additional damage to the target and increase the Torment stacks this ability leaves behind. During Shadow Blades and in AOE situations in general, we generate more Combo Points with Shrike Storm, making it quite easy to reach maximum stacks.
However, the damage to Flagellation is purely single-target and Haste is the worst stat for Subtlety Rogues, making the ability fairly one dimensional. Flagellation whilst being a strong ability for single-target, is being held back by weak Century Soul binds, especially before 30 Renown.
Much like the Night FAE signature ability Soul shape, it allows us to get over dangerous void zones which can mean significantly more DPS uptime. General Driven is the third Soul bind, but his traits are not that great for Rogues as they are tad bit too inconsistent or niche.
You also gain additional stacks for killing enemies with accelerates it on Raid encounters that has adds. After reaching 30 Renown, you will get to choose between Dauntless Duelist, Exacting Preparation or a Potency Conduit.
It grants your spells and abilities chance to give you Mastery for 12 seconds as long as you are standing in the shaded area. The exact relative power of these three is quite hard to simulate as it largely depends on who you are buffing with Wasteland Propriety.
Driven is not recommended over Nadia or Theater in any scenario as it has lackluster traits for DPS and Built for War not being reliable enough on raid encounters. Due to Pelagos's Combat Meditation having a 1-minute cooldown, in AOE situations you should hold Echoing Reprimand for 15 seconds after it becomes ready.
Kyrian's signature ability is Summon Steward whom you can talk to receive a Phial of Serenity. This is one of the strongest signature abilities as the Phial removes all diseases, poisons, curses and bleeds affecting you as well as restoring 20% of your Health.
Forge lite Prime Makarios is weaker than the other two options in every scenario, although his trait Hammer of Genesis could have a niche use in some situations where you are able to keep the buff up. It expels sorrowful memories on the ground which you can pick up to increase the duration of Combat Meditation.
At 30 Renown you unlock Let Go of the Past which grants you 1% magic damage reduction for each spell that is not a repeat of the previous ability, stacking up to 3 times. After reaching 34 Renown, Klein unlocks Pointed Courage which makes her very comparable to Lagos in terms of DPS when you are doing group content.
04 Dec. 2020: Updated Combat Meditation description and highlighted that Syrian is slightly ahead in DPS at lower Renown levels. All of these choices ultimately add to your core class-kit in the form of DPS boosts, increased utility, survivability or better mobility.
Simply follow these links for the Night FAE, Necrology, Syrian, or Century Covenant. As previously mentioned, all Covenants are viable choices for Outlaw Rogues when it comes to their DPS Output.
Each Covenant offers unique bonuses and benefits that scale differently depending on the type of content you engage in. The Night FAE Covenant offers a variety of Soul binds and abilities that make it a very good choice regardless of whether you want to excel in Raids, Mythic+ or are mainly focusing on solo content like Toughest.
The main reason why Night FAE is a very solid pick is largely due to the way the Covenant Renown system works. Best Finesse Conduits : Quick Decisions for raid encounters or Fade to Nothing when focusing on non-raid content.
It gives each Ambush and Dispatch a chance to grant you a Roll the Bones buff you do not currently possess for 5 seconds. Sleight of Hand increases the chance to gain additional Roll the Bones buffs whenever you use it.
Triple Threat is the next best trait choice, granting a small chance for your additional Sinister Strike hits to deal even more extra damage. The Syrian Covenant Conduit Reverberation is very close in value to Sleight of Hand and can oftentimes be used in its stead.
The other Covenant Conduits : Sudden Fractures, Septic Shock, and Lashing Scars are all worse than both Count the Odds, and Sleight of Hand and Triple Threat in single-target and AOE. On encounters where these abilities are used regularly to counteract large bursts of damage, you will save some Energy with this Conduit.
While Outlaw wants to use Vanish on cooldown due to its synergy with Count the Odds it can be beneficial to hold onto it in preparation for a big damage spike. Vanishing right before taking a large chunk of damage will allow you to benefit from this absorb in its maximum value.
Fade to Nothing increases your movement speed when entering stealth, shrouding, and after using Vanish for 10 seconds. Prepared for All provides a strong cooldown reduction to your Evasion, especially when tanking multiple enemies at once.
In this section, we will go into deeper detail about each individual Covenant, their strengths and weaknesses as well as which Soul binds you should choose to optimize your DPS potential. This pro switches your main hotkey-bar to a new one that is different from your stealth bar, similarly to how Shadow Dance works for Subtlety Rogues.
This can be a bit disorienting at times, so it is recommended to track the duration of the Sepsis debuff, so you know when you will be able to use your stealth ability. This one-time use of a stealth ability does not benefit from any stealth-based bonuses, whether they are Conduits like Count the Odds (it can still pro cit, just not at a higher chance) or legendary effects like Mark of the Master Assassin.
Sepsis is a powerful cooldown in itself and the additional Ambush synergizes nicely with Count the Odds. All three Night FAE Soul bind choices have their place and are powerful at specific points in time.
As you gain more Renown you will find yourself switching between all three Soul binds to best use the Passives and Conduits they provide. Nina is a great starting Soul bind and offers early access to your first Potency Conduit.
Social Butterfly will remain stronger than your Potency Conduits until they reach Rank 7, at which point you switch towards Soothing Voice instead. Koran is best used on encounters that require heavy up-front damage, and once you hit 31 Renown, it will also be your best choice for Mythic+ as you unlock First Strike.
Her ability Wild Hunt Tactics is very situational, in that it only provides a DPS increase during the first 25% of the targets' health. Wild Hunt Tactics automatically applies to all targets that are above 75% HP, even if you only hit them with your Blade Flurry.
Out of all the Covenants, it is the only Class ability that can affect multiple targets at once and, due to its high cast range, it can quickly be applied to additional enemies even if they are far away from you. With its unlimited duration, it is a very Energy efficient ability to use on any target that lives longer than 10-15 seconds, and it is particularly useful in Mythic+ content.
Flesh craft is the signature ability of the Necrology Covenant and adds some useful survivability to an already very durable melee class. While there is little downtime in your regular Outlaw Rotation, the absorb is very potent and worth losing a bit of DPS for if it saves your life.
Cloaked in Shadows also provides another source of absorb, adding to the already strong mitigation toolkit Outlaw Rogue has thanks to Feint and Elusiveness. Necrology have two very powerful Soul bind choices, with both Yemeni and Bone smith Hair offering strong DPS bonuses.
This ability props every time you use your Serrated Bone Spike and buffs you with up to 13% additional Agility, as well as providing a smaller bonus to up to 4 nearby players in your raid or party. Thanks to the low cooldown of Serrated Bone Spike and it's having up to 3 charges to use, you can either use Serrated Bone Spike every 5 seconds to maintain the buff for quite some time, or hold on to additional charges to line them up with your Ghostly Strike, Between the Eyes or Killing Spree burst windows instead.
Bone smith Hair, once unlocked, increases your Agility by 3% as long as three of your equipped armor items have an enchantment on them. Due to the limitations of Yemeni in small groups that do not have a lot of people close by, Hair becomes the go-to choice for Mythic+ once unlocked.
Whether you choose the Hair's Arsenal: Narrowed Gemstone trait or instead pick a second Potency Conduit is up to you and your gear, so we recommend swimming yourself if you are unsure about which one might be best for you. What this means is that the next time you use a damaging ability with the exact amount of Combo Points as your Animacharge, you will significantly enhance that finishers' efficacy.
Between the Eyes will deal more damage, and the critical strike chance rebuff will last 21 seconds. There is one caveat to Echoing Reprimand, however, and that is the exact way the Animacharge effect works with Outlaw Rogues CP generation.
More often than not, you will plan on casting a 7 Combo Point Between the Eyes after using Echoing Reprimand, but a streak of unfortunate Sinister Strike props (or lack thereof) makes it impossible to hit exact number of Combo Points that you need. This is one of the major downsides with the Syrian Covenant class ability, and ultimately leads to you just using Echoing Reprimand on cooldown and not playing around its secondary mechanic on purpose.
Klein's entire strength is linked to one of the final Soul binds you can unlock with her, Pointed Courage. The third Soul bind Forge lite Prime Makarios has a similarly powerful final ability, Hammer of Genesis.
Combat Meditation grants you a flat amount of Mastery rating every time you use Echoing Reprimand. You still want to use Echoing Reprimand on cooldown, holding onto it to pro the buff is a minor DPS loss.
Any Combo Point spent during this time will deal additional damage to the target and increase the Torment stacks this ability leaves behind. Flagellation is one of the more powerful Covenant class abilities, despite Haste props being fairly low value for Outlaw Rogues.
Haste is also still a pretty undesirable stat for AOE, and the additional Flagellation Lashes do not get spread via Blade Flurry. This helps out our already strong mobility toolkit by providing an ability that lets us teleport to a specific location, whereas Sprint requires you to run through potentially hazardous ground effects and Grappling Hook also travels through those.
Theater the Mad Duke and General Driven are both worse for pure single-target, but offer better opportunities for cleave and AOE fights instead. Even without all these cooldowns overlapping it is still a very significant DPS boost for both single-target and AOE, thanks to all the additional melee attacks being spread via Blade Flurry.
Exacting Preparation on the other hand boosts the effects of your Food, Flask and Weapon Enchants. With how powerful these stat-gains are, particularly at lower item-levels, this Soul bind might not just be stronger on AOE, but also for single and priority target damage.
Theater offers a powerful Mastery bonus roughly once every minute with Soothing Shade. You need to stand in it to benefit from this ability, so any encounter that requires heavy movement might be unfavorable for Theater.
By far the strongest DPS choice is in his last trait Built for War, which loses efficacy if you drop below 50% health. Most encounters deal a lot of unavoidable damage to the entire raid, making it unlikely for you to gain the full benefit of this Soul bind.
Driven also offers the strongest survivability options out of all three Century Soul binds by being able to use Door of Shadows as a defensive cooldown instead, potentially helping you keep your Built for War stacks. If you are confident that you can maintain Built for War for the entire fight however, Driven is as good a choice as Theater for raw DPS output, especially in cleave and AOE situations.