It sims terrible on patchwork stuff but in real game situations you can make it work and be competitive. Plus if you’re playing Nero it’s the long game when that 7-13% AGI buff scales.
Night FAE’s Soul shape adds some pretty great mobility. You can use it for mobility, but it has a trait that makes it do a 6s AOE blind which gives you a pretty decent CC.
However, when we reach renown 30, it can get a trait that makes you immune to CC and even adds healing onto of the shield. My bet is at renown 30, Necrology is going to go from least popular to top tier in PVP.
Or you can play the long game and go Necrology in hopes that the renown 30 traits makes it super OP! Yemeni is still a better choice for PVP, and if you want to get defensive you give up a potency conduit for the fear.
Having a fear go off and CC enemies for 4.5 seconds every 60 is a lot better IMO, especially if you’re constantly getting trained by better melee classes. Flag: The dot will surprise you with how much DMG it deals in Eve over longer fights, and on shorter ones you can cheese the charge refunds for more buff uptime.
Compared to ER it doesn’t match damage wise even in Eve. Toughest is much easier to do with Syrian and Nero purely because of the burst least with sub rogue.
Sin rogue is pretty pointless to play right now due to low DPs. Bone spike is quasi useful in PVP in that it doesn’t allow rogues and druids to stealth until they are fully healed though.
Then it got nerfed, and I decided to just say screw it lets try night FAE with some soul binds! I hate the blue man cult…not enough to eventually give into a broken skill, but enough to jump ship the second it was brought down to the level of some others.
Renown catch up isn’t that bad, I might miss out on some soul ash from mission tables not putting time into any 1 sanctum really yet but who cares. Flag: Renown catch up isn’t that bad, I might miss out on some soul ash from mission tables not putting time into any 1 sanctum really yet but who cares.
Though I have a feeling down the road Blizzard will remove the punishment for coming back to a previous covenant. Flag: The covenant system sucks and this is basically a paid beta right now.
I like what they were trying to do, but I think throwing in abilities with the covenant screwed things up. If they left it with just the conduit system things would be fine I bet.
The Yemeni buff is great for long Eve fights assuming Asia rogues are more on par DPs wise. Well us beta testers knew that system lands wasn’t ready to ship months ago and not even now.
Nina Soul bind and conduits are real good, Sepsis gives a decent chunk of max health and 20% mastery for 30 seconds, and Soul shape is good for kiting for re-stealth with some added healing. Rogue Company is a third-person multiplayer shooter made by Hi-res Studios which plays in a 4v4 Search and Destroy format, offering exciting engagements and tactical gameplay.
Each Rogue has a different loadout, including weapons, grenades and perks which can be bought in-game through earning cash each round. She wields a submachine gun which deals insane damage and has little recoil, perfect for close-quarters combat.
Combining her ability and powerful SMG with smoke grenades which can block off lines of sight, allowing her to weave around the map at ease puts Lancer in the top category in the Rogue Tier List. Her passive ability of being able to reload whilst rolling, unlike anyone else, is incredibly useful, cementing her place at the top of the best Rogues to use.
Saint is an important cog in many teams and comes to the launch of a ranked playlist and esports scene; he will be crucial to most sides. He is the best Rogue Company character to hold down angles and eliminate players from a distance.
For those who prefer reserved gameplay and can control aim over long distances, Saint is your man. It offers players a free shot at an opponent if they are behind cover, as Saint can quickly pick them up.
Dallas’ ability to locate the highest scoring player on the enemy team for a period of time, each round, is incredibly powerful. Her loadout is perfect for someone who is just starting, allowing a lot of variation with a choice of an assault rifle or submachine gun as her primary weapon.
Her ability to plant an explosive throwing knife on the map is great for closing off lanes of attack to focus elsewhere and can also down someone upon impact. Her passive ability keeps Robin off the radar, meaning she can be effective to players who either want to flank or post up and hold angles.
Lima is an all-round damage master, with a solid assault rifle or powerful submachine gun to choose from. His cluster grenade can have devastating effects, great for cleaning players out of a specific area.
He doesn’t necessarily excel in a specific aspect of gameplay, which is why he isn’t ranked higher, rather a solid all-round choice capable of destruction. Her sniper is slightly slower than The Fixer's but has more ammo in the chamber and can be upgraded to have an infinite bullet falloff, meaning she is better at longer ranges.
Her ability also allows a margin for error for phantom as she can disappear into a cloud of smoke if caught in the open. By popping the cloud, she can retreat and block off sight, whilst it highlights any players within it for the whole team.
When her ability is popped, her firearms and melee can set a player on fire, in which she is immune too through her passive. The fire deals quick ticks of damage over time and is perfect for eliminating players that peak lanes and try to dip away with their lives.
Her ability, whilst visually great, is actually rather ineffective though, which results in her being so low on the Rogue Tier list. Adding fire damage to her weapons makes for a bit of a better punch, but it does require her being up close and personal, otherwise, opponents will roll behind cover.
He lacks any forgiving should he peak and miss, with no smoke grenade or equipment to help remove himself from a sticky situation. His ability is rather indifferent and fun though, as he pops on his heat signature glasses and can thermally detect players.
This offers a second chance to players using CAAC, a great way to begin the game and learn the ropes. However, the poison is bright green and glaringly obvious, causing no stun to players as they remove themselves from the cloud.
Thalia could easily be higher up the chain of the best Rogue Company characters if she didn't require so much skill to use. The only reason she isn't higher is that players controlling Thalia will need to understand every other teammate's passives to be effective.
His ability is a barricade, which can come in hand when defending bomb sites, but he struggles with being so visible, and in any close divinities he’ll likely be outgunned unless you’re extremely accurate. If you’re looking to hold down just one street, posting up with a barricade and a shotgun can be an effective technique, but he doesn’t come in as one of the best Rogue characters.
It's merely his abilities and equipment that let him down, meaning he earns the unfortunate accolade of being at the bottom of the Rogue Tier List. His ultimate is also the worst of the pick, as it simply casts barbed wire on the floor in an attempt to slow players down.