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Best Rogue One Team Swgoh

author
David Lawrence
• Tuesday, 19 January, 2021
• 48 min read

View Entire Discussion (8 Comments)Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. It features most of the main characters across canon (and some popular non-canon ones), and is a great way to become more familiar with that galaxy far, far away.

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Contents

The best leader for a Rebels team is Commander Luke Skywalker, who is available through his Hero's Journey. As he's only obtainable for high level players, other great alternatives are the Phoenix team, with Hera as the lead.

Other great Rebel teams include Someone characters and Asoka Tank (Fulcrum), who moves seamlessly between squads. With the release of The Mandalorian TV series, the Bounty Hunters have some new light side companions.

Bounty Hunters are also lethal at higher levels, making them a great option for the Dark Side nodes. Georgians work together with unparalleled teamwork, and are capable of taking down entire enemy squads without the other team landing a single hit.

Upgrade the bugs to their highest level, zeta their abilities, and watch their enemies fall. Cody joins the squad, along with an unnamed Clone Sergeant and 501st Arc Trooper.

Echo and Fives work together to divert fire, while Rex deals out heavy damage with his ability Aerial Advantage, which is all but guaranteed to instantly defeat any enemy when he's placed in a clone squad (Guild Raids excluded). Another fantastic leader for Clone squads is Padmé Amidala, who gives unique bonuses to defense.

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Empire teams can either utilize Sith such as Emperor Palatine and Darth Vader, or work with more mundane firepower with characters such as Grand Admiral Thrown, Grand Off Tar kin, and an army of (effective) Stormtroopers. Empire teams based on Sith units are wonderful at taking down Jedi.

Darth Vader and the Emperor hit hard and fast, leaving no room for error. Other great additions to this team are Ezra, who is a heavy hitter and dispels annoying enemy buffs with Flourish, and Jolene Bind, who's a great healer who can revive Jedi allies.

Sith teams are hard to build in early levels, as many of the best units only unlock later in the game. Sith squads rely on leads and support, as with their tradition of master and apprentice.

Mother Talking's ability The Great Mother calls back a defeated Night sister ally to assist in attacks, ensuring that you'll essentially be fighting with a full squad the entire duration of the battle. Night sisters are also one of the few teams adept at taking down the Georgians, and they consistently excel in PVP events and challenges.

The Old Republic team can be led either by Jedi Knight Evan, who works especially well in an Old Republic team of Jedi, or Earth Ones, who pulls the units together to work in sync and support one another with effective brutality. The Old Republic team has a bonus in that Earth and T3-M4 pilot the Eton Hawk, adding a powerful Light Side cargo ship to your fleet.

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SWATH.GG is a Star Wars Galaxy of Heroes Database and Squad Builder for the Star Wars Galaxy of Heroes app on iOS and Android. Note : Only players who have used SWATH.GG's Collection Sync will show up on guild pages.

In Advance, if GAS has 501st allies, they can't lose health, and he gets an unspellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

Next take out CT-7567 “Rex” before he can get a big hit with Aerial Advantage., CT-24-0408 “Echo”, the last ally, then General Skywalker last. Keep Dark Infusion on Darth Malay as much as possible to boost his damage output to quickly take out the Clone Troopers after you knock Gen. Skywalker down.

If you can't kill all the Clones and Asoka fast enough and Gen. Skywalker goes into taunt mode more than one time, you will more than likely lose. With Darth Evan, be careful not to use Wild Lightning if you feel it will kill a Clone Trooper before CT-5555 “Fives” dies, or else he'll sacrifice himself and buff the team.

In Advance, if GAS has 501st allies, they can't lose health, and he gets an unspellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

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Next take out CT-7567 “Rex” before he can get a big hit with Aerial Advantage., CT-24-0408 “Echo”, the last ally, then General Skywalker last. Protection up being counted as courage, critical hit immunity, and high single target damage are the perks to using this team.

In Advance, if GAS has 501st allies, they can't lose health, and he gets an unspellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

Next take out CT-7567 “Rex” before he can get a big hit with Aerial Advantage., CT-24-0408 “Echo”, the last ally, then General Skywalker last. You have enough damage at the beginning of the match to put General Skywalker on his knees early.

In Advance, if GAS has 501st allies, they can't lose health, and he gets an unspellable taunt until his protection is dropped to 0%. With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects.

Next take out CT-7567 “Rex” before he can get a big hit with Aerial Advantage., CT-24-0408 “Echo”, the last ally, then General Skywalker last. In Advance, if GAS has 501st allies, they can't lose health, and he gets an unspellable taunt until his protection is dropped to 0%.

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With 501st allies present and GAS's protection at 0%, then he goes into Cover where he can't be targeted and is immune to damage and status effects. Next take out CT-7567 “Rex” before he can get a big hit with Aerial Advantage., CT-24-0408 “Echo”, the last ally, then General Skywalker last.

Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health). When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

Counter Team Separatists (Note L w/ Nest) Subs: For Mango Feet: Stormtrooper Han or Droid Give Was's Mastoid Shield Generator to Ends Nest to recover Protection and dispel rebuffs.

This helps a lot since Count Took's Master of Takashi will stealth everyone else (all non-tank Separatists). Give Was's Blasted Weapon Mod to Mango Feet if he doesn't have the Notorious Reputation zeta or else Count Took.

I prefer Note Gun ray, to ensure he stays alive to keep applying Extortion. Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

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When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts. Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts. Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts. Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

Do you know the strategy to beat the Bounty Hunters (Boss L) team with Clones (Shark Ti L)? Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts. Sun FAC and Georgian Brood Alpha have dispelled, in case Boss taunts.

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Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health). When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts.

Do you know the strategy to beat the Bounty Hunters (Boss L) team with Separatist Droids? Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts. Specific Strategy: Ends Nest must be faster than Boss for this to work properly.

The AI Bounty Hunters will inherently have a problem attacking Nest with the correct strategy. Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

Specific Strategy: Use ability blocks and stuns to cripple the Bounty Hunters. Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

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Focus on the weakest enemy first to get the turn meter rolling to be able to use Death Trooper's Death mark ASAP. Details: Boss's leadership gives all Bounty Hunters extra protection, tenacity, and defense (while at full health).

When they fulfill their contract, all Bounty Hunters gain +50 speed for the rest of the battle on top of their own payouts. Specific Strategy: Kylo Ren (Unmasked) and First Order Stormtrooper defend your weak characters, which delay's the contract.

Stun Boss with Kylo Ren (Unmasked), which gives you two turns to kill 1-3 weaker Bounty Hunters. Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect.

Give Was's Mastoid Shield Generator to Ends Nest to recover Protection and dispel rebuffs. This helps a lot since Count Took's Master of Takashi will stealth everyone else (all non-tank Separatists).

Give Was's Blasted Weapon Mod to Mango Feet if he doesn't have the Notorious Reputation zeta or else Count Took. I prefer Note Gun ray, to ensure he stays alive to keep applying Extortion.

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Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

Do you know the strategy to beat the Bounty Hunters (Mango L) team with Resistance (JR L w/ Droids)? Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect.

Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

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Do you know the strategy to beat the Bounty Hunters (Mango L) team with Rebels (CLS L)? Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect.

Do you know the strategy to beat the Bounty Hunters (Mango L) team with Galactic Republic? Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect.

Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

Counter Team EP L Subs: Count Took, Death Trooper, Director Irenic Specific Strategy: Use ability blocks and stuns to cripple the Bounty Hunters.

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Details: Mango Feet's leadership gives Scoundrel allies +30 speed, punishes your team for putting rebuffs them by lowering your potency and tenacity, and prevents turn meter for anyone with the Burning effect. When they fulfill their contract, all Bounty Hunters gain offense on top of their own payouts.

Specific Strategy: Kylo Ren (Unmasked) and First Order Stormtrooper defend your weak characters, which delay's the contract. Stun Boss with Kylo Ren (Unmasked), which gives you two turns to kill 1-3 weaker Bounty Hunters.

Opponent Team Clones (Shark Ti L) Subs: ARC Trooper, CC-2224 “Cody”, Barrios Offer, Asoka Tank, R2-D2 General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers.

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Kill order: Fives, Rex, Shark Ti, the remaining allies General Previous' zeta lead is helps stop counter-attacks from target-locked enemies.

See Video Opponent Team Clones (Shark Ti L) Subs: ARC Trooper, CC-2224 “Cody”, Barrios Offer, Asoka Tank, R2-D2 General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers.

General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers.

Opponent Team Clones (Shark Ti L) Subs: ARC Trooper, CC-2224 “Cody”, Barrios Offer, Asoka Tank, R2-D2 General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

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General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage. Or else, he will sacrifice himself with his Tactical Awareness zeta, which will buff the remaining 501st Clone Troopers.

Kill order: Fives, Rex, Shark Ti, the remaining allies This can be done, but you MUST stun CT-7567 “Rex”, as he can one -shot Ends Nest at full protection with Aerial Assault.

Opponent Team Clones (Shark Ti L) Subs: ARC Trooper, CC-2224 “Cody”, Barrios Offer, Asoka Tank, R2-D2 General Strategy: The best counters are teams that exploit assists/attacks out-of turn, apply mass buff immunity, or can withstand the high damage.

Specific Strategy: The turn meter gain and crowd control will make this a more manageable fight. While Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever it expires on them.

You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue. Specific Strategy: Requires comparable gear and an IG-100 Vanguard that can keep Droid alive long enough for him to attack after gaining sufficient Charge.

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Darth Vader's first attack will be Merciless Massacre, which can deal a lot of damage and feed turn meter to their team. Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output.

And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff. General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down.

The ideal strategy for most teams is to either apply rebuffs or use a basic attack (train not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output.

And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff. General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down.

Specific Strategy: Jedi Knight Evan's leadership zeta is required. Hit Ends Nest with Jedi basics while she has bonus protection, and JKR's leadership will keep reducing her max health by 10% until you can eventually one -shot her.

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Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output. And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. The ideal strategy for most teams is to either apply rebuffs or use a basic attack (train not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack.

Specific Strategy: Don't try this team if Ends Nest is paired with Night sisters, as JR is not a good counter for them. Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output.

And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff. General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down.

The ideal strategy for most teams is to either apply rebuffs or use a basic attack (train not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. Highly recommended to use Tania as a 5th squad member, as she can cleanse Nest's AOE Daze.

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Old Data and ASAP Ventures both stun on basic, and Night sister Zombie gives Tenacity Down. Under Mother Talking's lead, all specials will apply Plague, which ignores Protection and deals 5% HP damage.

Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output. And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. The ideal strategy for most teams is to either apply rebuffs or use a basic attack (train not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack.

Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output. And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. The ideal strategy for most teams is to either apply rebuffs or use a basic attack (train not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack.

Counter Team EP L Subs: Count Took, Death Trooper, Director Irenic Specific Strategy: Apply as many rebuffs as possible with Darth Vader and Grand Off Tar kin.

Then after she takes a turn, use a big hit like Vader's Culling Blade, Tar kin's Ultimate Firepower (if he has Potency Up), or Imperial Probe Droid's Self-Destruct. Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output.

And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff. General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down.

The ideal strategy for most teams is to either apply rebuffs or use a basic attack (train not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack. Specific Strategy: Consider adding Visas Mary to a team, as her Piercing Strike ignores Protection.

Details: Ends Nest (solo) excels against teams that have a high attack rate but low power output. And throughout the encounter, she also gains CRT damage and health steal whenever an enemy loses a buff or rebuff.

General Strategy: You want teams/characters with Daze, Stun, Stealth, Thermal Detonators, and/or possibly Tenacity Down. The ideal strategy for most teams is to either apply rebuffs or use a basic attack (train not to reduce turn meter or prompt assists) until she takes a turn, then the next time you deal damage should be a high-damage single target attack.

Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health. General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspending them and killing the biggest buffers before the unstoppable train.

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework. You need a fast Mango Feet with high potency, so you can land Conflagration, which will prevent them from gaining turn meter.

Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health. General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspending them and killing the biggest buffers before the unstoppable train.

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework. If you don't have Hastily Shan, your next best option would be a Grand Master Yoda lead (if leadership is zeta'd) for a soft counter.

Opponent Team EP L Subs: Count Took, Death Trooper, Director Irenic Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health.

Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework. Use CT-7567 “Rex”'s Tenacity Up ability as soon as possible to prevent the EP turn meter train from starting.

Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health. General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspending them and killing the biggest buffers before the unstoppable train.

Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health. General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspending them and killing the biggest buffers before the unstoppable train.

Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health. General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspending them and killing the biggest buffers before the unstoppable train.

Counter Team Imperial Troopers Subs: Grand Admiral Thrown, Stormtrooper, Shore trooper Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

Opponent Team EP L Subs: Count Took, Death Trooper, Director Irenic Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspending them and killing the biggest buffers before the unstoppable train. Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

Opponent Team EP L Subs: Count Took, Death Trooper, Director Irenic Details: Emperor Palatine's leadership grants Empire and Sith allies potency and max health.

General Strategy: You'll need to stop the turn meter gain with Daze, Tenacity Up, and/or by outspending them and killing the biggest buffers before the unstoppable train. Specific Strategy: Note: this counter is subject to change due to the Darth Vader rework.

You want to use Rex's tenacity up as early as possible to stop Emperor Palatine's debuff-based leadership ability from feeding their team tons of turn meter. Having Chewbacca + Han Solo can help if Chewie's Loyal Friend is on Rex, which will make him immune to stun/daze.

Details: CRT team with a lot of assists, buffs, and usually daze and revive. You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Specific Strategy: You must have high tenacity on Ends Nest, or else you may time out due to dazes and stuns. Details: CRT team with a lot of assists, buffs, and usually daze and revive.

You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue. Specific Strategy: Darth Tray's leadership ability will make the Woks kill themselves due to the high number of assists.

Use Tray's Isolate on Wok Elder to prevent Stealth or the mass Cleanse. You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Counter Team Galactic Republic Subs: Grand Master Yoda, C-3PO, CT-7567 “Rex”, Clone Wars Chewbacca, CT-5555 “Fives”, The Woks' high assist rate will easily feed Courage to your team so that you can one -shot kill them.

You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue. You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Counter Team EP L Subs: Count Took, Death Trooper, Director Irenic You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Specific Strategy: Woks lack the damage to hurt Boss badly. You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Specific Strategy: Put Plague on the Woks and as they gain turn meter they will hurt themselves. You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Specific Strategy: Chirrup IME and Base Albus recommended (for tenacity up, dispel, and taunt). You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Subs: Additions can include: CT-7567 “Rex” (L), Hermit Yoda, Darth Nihilism, Mother Talking, Base Albus + Chirrup IME, R2-D2, Ends Nest, Han Solo + Chewbacca, General Ken obi, Barrios Offer, Visas Mary, Obi-Wan Ken obi (Old Ben), Sun FAC, First Order Officer You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Counter Team General Ken obi L Specific Strategy: Can sub out Tampa, Darth Nihilism, or Mother Talking for another high damage character like Ends Nest, Bob Feet, Mango Feet, or Darth Sion You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Counter Team Sith (Maul L) Specific Strategy: Darth Maul and Savage Press's zetas are needed to make this much easier, as Savage's zeta is tank and takes away the dazes. You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue.

Counter Team Nader Subs: barrios Offer (for long fights), Mission + Malabar, Cancerous Oreo, Sith Empire Trooper/Shore trooper/Stormtrooper, Mother Talking Specific Strategy: Put damage on turn on the Woks, then watch them gain TM and kill themselves slowly.

Shore trooper is highly recommended ensuring a win since he gives CRT immunity to all and makes them take almost no damage. Bob Feet's Execute can prevent revive and do huge damage against lots of buffs.

You can help me add common substitutions, a general counter strategy, or details about this team by submitting an issue. Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Try to keep Kylo Ren (Unmasked) stunned and/or keep an ability ready to dispel his taunt.

Use Rey (Jedi Training)'s Defiant Slash on GRU to apply an unspellable healing immunity when trying to kill him. Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage.

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Counter Team Imperial Troopers Subs: Grand Admiral Thrown, Stormtrooper, Shore trooper Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage.

General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains. Specific Strategy: Your biggest issue will be Kylo Ren (Unmasked)'s leadership ability, which could cause a time-out situation due to the 5% health and protection gain upon receiving a rebuff.

To maximize his attack, you'll need him to be stealthed and a lot of status effects on your target. This way you remove the biggest damage dealers and/or turn meter generators first.

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Specific Strategy: Required zetas are Mother Talking's lead and ASAP Ventures' Rampage. You'll need the constant revives on basic to ramp up ASAP's damage, so she can take out Kylo Ren (Unmasked).

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Subs: Base Albus + Chirrup IME, R2-D2, Ends Nest, Darth Nihilism, Mother Talking, Han Solo + Chewbacca, General Ken obi, Barrios Offer, Visas Mary, Obi-Wan Ken obi (Old Ben), Sun FAC, First Order Officer Sun FAC can taunt to soak up some damage, Georgian Spy can one -shot characters, there is a lot of turn meter gain under Rex lead, and Tampa will pick them apart with daze.

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Counter Team Rebels (Danger Zone) Subs: Asoka Tank (Fulcrum), Ezra Bridger, C-3PO, Princess Leia Specific Strategy: Requires Gear 11+ with lots of assists and strong damage.

Details: Synergy team with counter attacking, dispelling (or loving the rebuffs), healing + protection recovery, and high CRT damage. General Strategy: Avoid getting countered frequently (daze/attack from stealth and assists), don't rely on rebuffs, and deal damage that surpass their heals with single big-hitters or turn meter gains.

Counter Team Phoenix Specific Strategy: Garage “Web” Orreries' zeta recommended. Specific Strategy: You'll want to mod General Skywalker for offense and health (not protection).

Supreme Leader Kylo Ren will go first and probably put GAS into Cover immediately. Once they kill Echo and GAS returns from Cover, you'll use his AOE Force Grip to increase their cooldowns.

Vader's Merciless Massacre should target Supreme Leader Kylo Ren so that Was Tabor will apply additional Damage Over Time to him. On Vader's second Merciless Massacre, use his Basic on the outlying tools until Force Crush comes available, then use it on SLR, then use Sabre Throw on him.

Opponent Team Galactic Republic Subs: Grand Master Yoda, C-3PO, CT-7567 “Rex”, Clone Wars Chewbacca, CT-5555 “Fives”, Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Specific Strategy: This doesn't work if Shark Ti is subbed in, as her cleanse will shut Darth Sion down.

Opponent Team Galactic Republic Subs: Grand Master Yoda, C-3PO, CT-7567 “Rex”, Clone Wars Chewbacca, CT-5555 “Fives”, Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. B2 Super Battle Droid controls and stalls with buff immunity, and when allies start dying General Grievous gets extra turns.

Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn. General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage.

B2 Super Battle Droid controls and stalls with buff immunity, and when allies start dying General Grievous gets extra turns. Ideally use GG's Does after enemy team is dispelled by B2 and have buff immunity.

Opponent Team Galactic Republic Subs: Grand Master Yoda, C-3PO, CT-7567 “Rex”, Clone Wars Chewbacca, CT-5555 “Fives”, Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn. General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage.

Counter Team Jedi (Evan L) Subs: Ezra Bridger, Hermit Yoda, Obi-Wan Ken obi (Old Ben), Juan, PLO Soon Avoid using assist attacks, other than Jedi Knight Evan's Direct Focus and Hastily Shan's Rally.

Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn. General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage.

Counter Team EP L Subs: Count Took, Death Trooper, Director Irenic You could possibly add Grand Admiral Thrown to fracture Padre, but it's not required if you are confident you can control them with stuns, buff immunities, and keep your turn meter rolling.

Opponent Team Galactic Republic Subs: Grand Master Yoda, C-3PO, CT-7567 “Rex”, Clone Wars Chewbacca, CT-5555 “Fives”, Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn.

General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage. Specific Strategy: This is a tougher counter, as your rebuffs can quickly be turned into high stacks of Courage.

Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn. General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage.

Details: Super tank team, immunity to rebuffs (with many options to dispel), protection-up spamming, damage based on % of target's health, and benefits when enemies attack out of turn. General Strategy: Buff immunities (+Isolate + Fracture + zeta Imperial Probe Droid) to deny buffing and stacking of protection-up and bonus % damage.

Subs: Additions can include: CT-7567 “Rex” (L), Hermit Yoda, Darth Nihilism, Mother Talking, Base Albus + Chirrup IME, R2-D2, Ends Nest, Han Solo + Chewbacca, General Ken obi, Barrios Offer, Visas Mary, Obi-Wan Ken obi (Old Ben), Sun FAC, First Order Officer Bob Feet and Tampa can deal big damage and even kill a full HP General Ken obi.

Counter Team Nader Subs: barrios Offer (for long fights), Mission + Malabar, Cancerous Oreo, Sith Empire Trooper/Shore trooper/Stormtrooper, Mother Talking General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

Poe Cameron needs to be extremely fast, so he can use his Resistance Bravado taunt as soon as possible, which will put exposes on the whole team. General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians. Can bring a Shore trooper to slow them down with CRT immunity for short time and another target to attack.

General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians. Specific Strategy: Sith Trooper will gain a bonus turn and extra damage with Sergeant Blast whenever a FO allay is defeated.

This is not an ideal counter, as it relies on characters dying, which lowers the amount of banners you'll receive. General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

Specific Strategy: Clear the taunt from Georgian Brute using B2 Super Battle Droid's Mow Down ability. Then focus on killing Georgian Brood Alpha first, to stop the health and protection buff and respawning of Brute.

General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians. General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

Counter Team Galactic Republic Subs: Grand Master Yoda, C-3PO, CT-7567 “Rex”, Clone Wars Chewbacca, CT-5555 “Fives”, Have a few slow characters that can build up Courage then one -shot (Clone Wars Chewbacca, Barrios).

General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians. Specific Strategy: Note Gun ray's Extortion works well against this team if you have Count Took stunning and shocking the Georgians.

They won't be able to gain buffs and will keep spreading extortion, which will gradually increase your power against them. General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

Counter Team EP L Subs: Count Took, Death Trooper, Director Irenic Specific Strategy: Substitute your tanks for characters with daze or rebuff (e.g. Tampa, Darth Maul).

General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians. General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

Specific Strategy: This is a tough fight, which has a high chance of timing out. General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

Counter Team Jedi (Evan L) Subs: Ezra Bridger, Hermit Yoda, Obi-Wan Ken obi (Old Ben), Juan, PLO Soon The Georgian rework has made this a very unreliable counter since the Geo's can easily remove all the buffs that this team needs to function correctly.

Call Grand Master Yoda for as many assists as possible, so he can gain turn meter and spread buffs and foresight to the rest of the team. General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians.

General Strategy: Effective counter teams will have strong Does, ways of taking big chunks of health (e.g. Expose), and/or mechanics that use assists against the Georgians. That being said, you can beat similarly geared Geo teams if your speed and CRT chance are high enough.

Opponent Team Imperial Troopers Subs: Grand Admiral Thrown, Stormtrooper, Shore trooper Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter.

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze.

See Video Opponent Team Imperial Troopers Subs: Grand Admiral Thrown, Stormtrooper, Shore trooper Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter.

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze.

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze.

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze.

Opponent Team Imperial Troopers Subs: Grand Admiral Thrown, Stormtrooper, Shore trooper Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter.

Opponent Team Imperial Troopers Subs: Grand Admiral Thrown, Stormtrooper, Shore trooper Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter.

Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter. General Strategy: Don't let the turn meter train run or stop it with a tank, good healer, or daze.

Opponent Team Imperial Troopers Subs: Grand Admiral Thrown, Stormtrooper, Shore trooper Details: Fast, offensive team that's focused on getting a kill to gain massive turn meter.

Specific Strategy: Do this mirror match when you feel you have the upper hand on getting the first kill (turn meter will be on your side). General Strategy: Stop the spreading buffs by Grand Master Yoda.

Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray). General Strategy: Stop the spreading buffs by Grand Master Yoda.

Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray). General Strategy: Stop the spreading buffs by Grand Master Yoda.

Do you know the strategy to beat the Jedi (Hastily L) team with Clones (Shark Ti L)? General Strategy: Stop the spreading buffs by Grand Master Yoda.

Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray). Kill Jolene Bind and Grand Master Yoda and the team falls apart pretty quickly.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray).

Hermit Yoda will heal, grant foresight, bonus 25% offense, and tenacity (which is crucial). General Strategy: Stop the spreading buffs by Grand Master Yoda.

Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray). Specific Strategy: You'll want to add Hermit Yoda if facing Jedi Knight Anakin.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray).

Night sister Spirit can help keep Jolene Bind suppressed with stuns and can clear the taunt from General Ken obi. General Strategy: Stop the spreading buffs by Grand Master Yoda.

Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray). General Strategy: Stop the spreading buffs by Grand Master Yoda.

Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray). Use Bob Feet's Execute on Grand Master Yoda to stop the buff train.

General Strategy: Stop the spreading buffs by Grand Master Yoda. Defensive leads that buy you time with passive healing are best options (Boss, GRU, Tray).

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Sources
1 www.horsesales.ie - https://www.horsesales.ie/
2 itm.ie - https://itm.ie/en/Stallions_in_Ireland/
3 www.equinenow.com - https://www.equinenow.com/draftireland.htm
4 www.hollyparkhorses.com - https://www.hollyparkhorses.com/
5 www.ardeosporthorses.com - https://www.ardeosporthorses.com/
6 www.paradering.ie - http://www.paradering.ie/content/buy-horses
7 www.irishhorsegateway.ie - https://www.irishhorsegateway.ie/horses-for-sale/
8 irishsporthorses.ie - http://irishsporthorses.ie/
9 www.donedeal.ie - https://www.donedeal.ie/horses
10 teamwindchase.com - http://teamwindchase.com/forsale.htm