Maybe wow is the only “pay for service” game they can afford. Herbalism and alchemy is still a great combination for self-reliance and making gold.
Even putting aside the potential gold-making aspect of professions, they still have valuable in-game usage, as you pointed out in your earlier post. BS: stirrups if anything increase efficiency when gathering and questing.
Do they add convenience and gold making opportunities? Tailors can use Spell threads, which enchants their own cloaks with effects such as lowering fall damage or prevent dazing.
Not as useful with flying enabled but start of shadow lands they will be sought after again. Not as useful with flying enabled but start of shadow lands they will be sought after again.
I read recently that professions may actually matter in shadow lands outside just making money or novelties. A place where new and veteran players alike can ask questions, gather, and share information.
For story telling, funny posts, announcements, etc., please use our Discord (link on sidebar). If you think you will be the focus target versus teams with multiple stuns, this race allows you to play Relentless.
This increases your secondary stats (Haste, Critical Strike, Mastery, Versatility). This racial has a high skill cap, but using it to avoid crowd control can be very powerful.
The Dwarf racial bonus (Stone form) removes Poison, Disease, Magic, and bleed effects. This racial can make a large impact versus teams that have multiple Bleed or Magical damage over time abilities.
The Gnome racial bonus (Escape Artist) removes any movement speed reduction effects on you. The Orc racial bonus (Hardiness) is great for reducing the duration of stuns on you.
The Blood Elf racial bonus (Arcane Torrent) has multiple effects. This is great for removing abilities such as Blessing of Protection from Paladins or Soul of the Forest from Restoration Druids.
It can also be used versus players using the Crucible of Flame Major Essence to remove the stacks it creates. The Undead racial bonus (Will of the Forsaken) removes any Charm, Fear or Sleep effect from you.
You can pick whatever profession you want and still be on the same level as anyone else when starting shadow lands. A new system is implemented, called Optional Reagents. This system is extra slots on crafted armor made by players that are Blacksmith, Leather working and Tailoring.
Specific Secondary stats Haste, Critical Strike, Mastery, Versatility These secondary stats are crafted by Inscription. Bonus Effect (not available in newer patch updates.
Flask last longer, Completing World Quests increase primary stat, Reduce falling DMG, chance on extra skill up when crafting, Slightly increase move speed, add a socket, retain well-fed when slain in arena or battleground, increase swim speed, well-fed last longer The bonus effects are crafted by different professions. A Novice Sets the ill to 87 and the required level to 50.
Professions can craft a base gear that players will use to create Legendary items. This is either rings, necklace, feet, chest, legs, head, shoulder, hands, wrist, waist Doesn’t seem to be able to craft trinkets.
Two Secondary Stats You need a Rune (haste/Critical Strike/Mastery/Versatility) to add on your legendary gear. Crafted by Inscription One Legendary Power Most of what these powers do are similar to old tiers in previous expansions and legendarily from legion but also new ones.
You get these by getting materials needed from the Toughest, Tower of the Damned scenario. This article discusses the pros and cons of each profession for rogues.
raises your critical strike rating in accordance with your skinning skill level, and although CRT is not a particularly strong stat for rogues, it still provides a DPS boost. The Alchemy profession allows the rogue to manufacture powerful potions, elixirs, and flasks.
Alchemy also opens up the ability to craft an , which adds a decent amount of attack power in addition to the 40% bonus to healing potions. Note that this profession is not only beneficial to the rogue in performance, it can be an excellent moneymaker.
Herbalism is also a very good way to obtain , which is needed to make . became available with Patch 3.0.2 which doubled the duration of Elixirs and Flasks for the Alchemist who learns the skill.
There are a few engineering items that require components crafted by other professions, from blacksmiths to tailors to alchemists. Picking up mining with Engineering will save you a lot of money indeed, however, still be prepared to spend a solid amount of gold.
(every level, stating at 10) Stone statues, an extra self-heal that works in combat: As a rogue it's possible to solo run some lower level dungeons and head straight for the boss of each then disenchant their loot.
At level 70 Schoolmate, BlackRock Depths, BRS, Dire Maul and even Rathole are very doable and most certainly profitable. This profession is easy to learn, quick to level, and can be very profitable.
Experiment with the different professions to find the one you enjoy, it's a compromise between what you want (profit or utility) and your budget.