If you are playing Horde, then you will not be using Instant Poison IV on your main hand in order to fully take advantage of the Shaman ability Wind fury Totem. With the release of Phase 6 Seal Fate Daggers becomes a much more viable and strong build.
You want to have at least 30% CRT change as well as the given 9% Hit Rating since the build revolves around critical strikes with your generators in order to gain extra combo points from the talent Seal Fate. Improved Eviscerate is sometimes run instead of Murder, depending on what type of targets you will be encountering.
Improved Slice and Dice is a staple in both Rogue builds, since it helps you spend less combo points on maintaining the buff, which can be spent on other finishers such as Eviscerate. The sword build does end up using more finishers in a fight than the dagger version does, thanks to the lower Energy cost of Sinister Strike as opposed to Backstab, and the talent Ruthlessness allows them to take advantage of this talent more effectively than dagger Rogue.
Cold Blood is run in the PVP build for Rogues and is best used to guarantee a critical hit on your Eviscerate. This talent is very powerful for Eve as well in the Seal Fate Dagger build.
The chance on this talent producing may be low, however in a long fight where you are attacking a lot, this does pro a decent amount. Blade Flurry is one of the main reasons that both Rogue specs go so deep into the Combat talent tree.
Weapon Expertise is a staple in both dagger and sword builds, since it offers you with a significant increase in your Weapon Skill, which is incredibly important for Rogues in Eve since Raid bosses are Level 63. Camouflage is super strong in the PVP and gold making builds.
When you are better geared, then you may end up making the change to the dagger build which does not run this talent and is a bit smoother on its damage. 02 Dec. 2020: Changed notes on Seal Fate build's viability with release of Phase 6.
Elusiveness 40 Dirty Tricks Blinding Powder Prey on the Weak 45 Loaded Dice Alacrity Dread blades 50? Dancing Steel Blade Rush Killing Spree Talents can be freely changed when out of combat and in a rested XP area (such as an inn or a capital city).
We have decided to list a “cheat sheet” of sorts below, however, to help with a quick set-up that should be just fine for most encounters. The build is the standard choice for most encounters, focusing on dealing high and sustained single target damage.
The two builds suggested above are generalized versions that do not account for individual encounters in the current raid tier. We have a boss-by-boss breakdown of talent choices as well as tips and tricks only Outlaw can pull off on our dedicated Raid page.
Mythic+ oftentimes requires a very specific talent setup that mixes single-target and AOE to perform well on both bosses and trash. Weapon master Quick Draw Ghostly Strike Tier 1 talents focus on improving Combo Point generation.
Weapon master is simply inferior to Quick Draw in terms of raw DPS. Retractable Hook Hit and Run Tier 2 talents focus on improving your mobility.
Acrobatic Strikes is a good choice on cleave encounters as it also extends the length of your Blade Flurry. Deeper Stratagem leads to a slightly slower rotation (as compared to Vigor) but your finishers will gain increased effectiveness and damage.
Elusiveness is technically the best talent in most situations, but requires you to be extremely proficient with Feint usage and very aware of incoming damage. Iron Stomach is by far the best choice for leveling and solo content, as it improves your self-sustainability noticeably.
Dirty Tricks Blinding Powder Prey on the Weak Tier 5 talents focus on improving your crowd control utility. Dirty Tricks removes the Energy cost from Cheap Shot, Gouge, and Sap.
Prey on the Weak causes targets afflicted by your Cheap Shot or Between the Eyes to take 10% increased damage from all sources for 6 seconds. Prey on the Weak is the strongest option in this tier, as it allows you to increase everyone's damage by 10% for 6 seconds, on stainable enemies.
Dirty Tricks has practically no instance Eve usage as you are unlikely to use any of the abilities it affects during the fight. Loaded Dice Alacrity Dread blades Tier 6 talents offer finisher modifiers.
Loaded Dice makes activating Adrenaline Rush cause your next Roll the Bones to grant at least two buffs. Alacrity causes finishing moves to have a 20% chance per Combo Point to grant 2% Haste for 20 seconds, stacking 5 times.
Alacrity is the best choice in raids and dungeons, provided you are able to consistently maintain your stacks for most of the encounters. While Loaded Dice does help reduce the random aspect of Roll the Bones a bit, it currently lags too far behind Alacrity to be competitive for damage.
Dread blades is a solid option due to the amount of burst damage you can deal during its duration, but still performs worse than Alacrity. Dancing Steel Blade Rush Killing Spree Tier 7 talents focus on shifting the play style in new directions.
Blade Rush charges you towards the target, damaging all of nearby enemies, and generating 25 Energy over 5 seconds. Killing Spree is affected by Blade Flurry and will hit nearby enemies for 100% of the damage during it.
Killing Spree is mediocre in damage and the forced movement can put you in perilous situations however, so use it with care. Dancing Steel is only helpful for ease of use, as you should already be able to maintain close to 100% uptime on Blade Flurry.
In this section we will rank the PVP talents best for leveling and doing solo / small group Eve content. Take Your Cut causes you and allies within 8 yards to gain 15% Haste for 8 seconds after you use Roll the Bones.
It is fairly good, since it acts as a mini- Adrenaline Rush and has decent uptime when you are questing in the open world. Boarding Party makes Between the Eyes increase the movement speed of all friendly players within 10 yards by 30% for 5 seconds.
Maneuverability makes your Sprint suppresses all movement impairing effects, thus helping out a bit with mobility. You can use Pistol Shot repeatedly to generate Combo Points while this buff is active if you are low on Energy.