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Best Rogue Pvp Spec

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Ava Flores
• Monday, 28 December, 2020
• 47 min read

You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! 15 Master Poisoner Elaborate Planning Blindside 25 Night stalker Subterfuge Master Assassin 30 Vigor Deeper Stratagem Marked for Death 35 Leeching Poison Cheat Death Elusiveness 40 Internal Bleeding Iron Wire Prey on the Weak 45 Venom Rush Alacrity Exsanguinate 50 Poison Bomb Hidden Blades Crimson Tempest While the above table provides a generally accurate overview of the viability of talents, some finer points are discussed in the sections that follow, and we recommend you read those for a deeper understanding.

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(Source: gotwarcraft.com)

Contents

For example, you can use Marked for Death for an instant Kidney Shot on an enemy. Just make sure to use Feint before you think you are about to get stunned or when the enemy team uses their burst cooldowns.

This gives you an additional Bleed and makes Kidney Shot a very crucial stun to use on your main target. This will make it, so you will rarely run out of Energy, as you should always be hitting an enemy that has poisons on them.

This is a solid talent to increase your sustained and burst damage. The top three choices are the most useful, but can be replaced with other PVP talents, depending on your team's goal.

The enemy healer will not be able to heal, and you will easily secure a kill while Smoke Bomb is active. This is not done often, but you can use Smoke Bomb on your healer to prevent enemies from crowd controlling them.

System Shock reduces the enemy's movement speed by 45% when you use an Envenom with 5 Combo Points on a target with Garrote, Rupture, or any lethal poisons. This is great for keeping a mobile target from kiting your damage or to peel for teammates that are in trouble.

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This is also a good choice to play when your main target is the enemy healer. Maneuverability makes Sprint suppress all movement-impairing effects for 4 seconds when used.

This is a great talent versus teams with multiple slows. Versus teams with multiple stuns when they are trying to kill you, this is a talent that should be considered.

15 Weapon master Premeditation Gloom blade 25 Night stalker Subterfuge Shadow Focus 30 Vigor Deeper Stratagem Marked for Death 35 Soothing Darkness Cheat Death Elusiveness 40 Shot in the Dark Night Terrors Prey on the Weak 45 Dark Shadow Alacrity Enveloping Shadows 50 Master of Shadows Secret Technique Shrike Tornado While the above table provides a generally accurate overview of the viability of talents, some finer points are discussed in the sections that follow, and we recommend you read those for a deeper understanding. This will give you more time to do more damage, rather than having to spend Combo Points on Slice and Dice.

This talent will make Shadow Dance an even stronger cooldown. The increased damage and control you have while Shadow Dance is active make Subtlety Rogues very powerful.

You can use Marked For Death and get a full Kidney Shot on your kill target or for crowd control. Elusiveness is an all-around solid choice, and the best talent in this tier.

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(Source: www.ultimatewowguide.com)

This makes it, so you can not only reduce the cooldown of Shadow Dance, but you get a second charge of it as well. This is crucial to maximizing your control and damage throughout an arena match.

This will allow you to regenerate Energy quicker while you are in Stealth or while Shadow Dance is active, increasing your sustained damage. The top three choices are the most useful, but can be replaced with other PVP talents depending on your team's goal.

Cold Blood instantly deals 10% of the enemy players' health when you use Cheap Shot or Shadow strike. This is a good offensive cooldown and a great ability when using your burst rotation.

The enemy healer will not be able to heal, and you will easily secure a kill while Smoke Bomb is active. This is not done often, but you can use Smoke Bomb on your healer to prevent enemies from crowd controlling them.

All of this is necessary to correctly play your rogue, and requires time, money, inventory space and organization. Moreover, they can only use leather armor, making them fairly fragile compared to other melee classes, and they’re also vulnerable to crowd control, Dots and Does: this means rogue players need a good handle on their class to survive and do work.

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In short : Rogues are very powerful in PVP and Eve, have a fun a dynamic gameplay, their sneaky mechanics will be nerve-wracking for their enemies thanks to their many control abilities, impressive damage, numerous CDs and capacity to engage and disengage fairly easily. Rogues are without a doubt one of the strongest classes in World PVP and duels because they can pick and choose their fights and blow all their CDs to overwhelm their opponent.

Leveling a character in Classic WoW takes a long time and demands serious effort. Orc isn’t bad either especially if you engage in both PVP and Eve.

Undead’ strength for the Rogue class is in their ability to deal with crowd control with Volute DES Reproves, making them immune to Fear, Charm and Sleep for 5 seconds. This is normally a weakness for Rogues, especially against Priests, Warlocks (and their Succubus) and Warriors.

Keep in mind that this racial ability also allows you to get rid of the engineering helmet’s loss of control effect (and Priests’ Mind Control) as well as Survival Hunters’ Pique DE wyvern (although this is rarely used because it competes with Flèche DE dispersion which is generally acknowledged to be a far better ability in most situations)Mage is available for 2 races for both factions: Human and Gnome for Alliance, Troll and Undead for Horde. Gnome : Polyvalence race for mages because it’s as good for Eve as it is for PVP.

What interests us here is Sense expansive which gives you a 5% higher MANA pool. Troll: Very good for Eve thanks to Berserker, which makes your burst even higher, Regeneration is also nice to have.

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Addendum: While Gnomes and Trolls are the best race for those looking for maximum optimization, they’re not really wonderful. Picking Human or Undead is fineStrictly following racial abilities, Dwarf would be the best race because Stone For MIS very powerful : it can be used as a pseudo cloak of shadows (Burning Crusade’s ability which allows rogues to get rid of Dots), removing bleeds, diseases and poisons, including Recite which counts as a poison effect in Classic WoW and Pete decorate which is a disease.

As well as many slows (Hamstring, Weakening Poison, Wing Clip, Concussive Shot, Frost Shock, Earth bind Totem, Frostbelt, Cone of cold, Improved Blizzard, Curse of Exhaustion…). Rogues have a variety of viable specs for PVP but 3 stands above the rest.

Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target.

Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target.

Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target.

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Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%.

Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%.

Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy.

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

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While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec.

Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec.

Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec.

Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3.

rogue pvp build
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Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5.

Increases the critical strike chance of your Backstab ability by 10%. Increases the critical strike chance of your Backstab ability by 10%.

Increases the critical strike chance of your Backstab ability by 20%. Increases the critical strike chance of your Backstab ability by 20%.

Increases the critical strike chance of your Backstab ability by 30%. Increases the critical strike chance of your Backstab ability by 30%.

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

rogue pvp
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This attack deals 150% weapon damage and disarms the target for 6 sec. This attack deals 150% weapon damage and disarms the target for 6 sec.

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec.

Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec.

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Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

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Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%.

Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%.

Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%.

Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%.

Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%.

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Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3.

Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

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Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

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Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

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Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec.

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Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 30%.

Increases the critical strike chance of your Ambush ability by 45%. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to return to stealth mode after using your Sap ability.

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Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability.

Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability.

Gives you a 90% chance to return to stealth mode after using your Sap ability. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

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Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. This spec is generally considered boring and repetitive by many Rogues.

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It requires you to spam Hemorrhage to build Combo Points. It is good at handling your limited energy pool however, and allows you to quickly reach 5 Combo Points with no CD downtime.

The Subtlety tree is clearly about PVP : longer and more reliable st unlocks, ability to reset your cooldowns with Preparation, as well as Stealth/speed/detection/sap bonuses. This spec’s goal is giving you a maximum of control over your adversary, quickly building your combo points to unleash a massive Evisceration with Sang droid.

In party play you can also use Parrot / Rupture, Exposed l'argue / Debater. The damage isn’t as impressive as the good old Ambuscade / Antique sour noise, but controlling the enemy is the key to victory.

Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 20% chance to add a combo point to your target.

Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target.

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Gives your finishing moves a 60% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target.

Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%.

Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%.

Your finishing moves have a 20% chance per combo point to restore 25 energy. Your finishing moves have a 20% chance per combo point to restore 25 energy.

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

Increases the effect duration of your Gouge ability by 0.5 sec. Increases the effect duration of your Gouge ability by 0.5 sec.

Increases the effect duration of your Gouge ability by 1 sec. Increases the effect duration of your Gouge ability by 1 sec.

Increases the effect duration of your Gouge ability by 1.5 sec. Increases the effect duration of your Gouge ability by 1.5 sec.

Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 3.

Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the Energy cost of your Sinister Strike ability by 5.

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

This attack deals 150% weapon damage and disarms the target for 6 sec. This attack deals 150% weapon damage and disarms the target for 6 sec.

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 50% chance to silence the target for 2 sec.

Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 1%.

Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 2%.

Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 3%.

Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 4%.

Increases your chance to get a critical strike with Fist Weapons by 5%. Increases your chance to get a critical strike with Fist Weapons by 5%.

Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 3.

Increases your skill with Sword, Fist and Dagger weapons by 5. Increases your skill with Sword, Fist and Dagger weapons by 5.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec.

Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 15%.

Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 30%.

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 30% chance to return to stealth mode after using your Sap ability.

Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability.

Gives you a 90% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

As you might have figured, this spec uses two daggers, one with a large damage range in your right hand (perhaps using the +5 damage enchantment) and a fast dagger in your left hand to pro poisons quickly. Attacks from the back are improved, and you can do some big numbers with Ambuscade / Antique sour noise to pressure isolated targets or finish off weakened ones.

If you don’t have the initiative, getting up to 5 combo points will be a problem, making the outcome of the fight unclear. This is however a fun and dynamic spec, although it has a significant amount of RNG.

Your goal being massive DPS without crowd control, you lack the ability to keep your target helpless for long. Gives your finishing moves a 20% chance to add a combo point to your target.

Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target.

Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target.

Gives your finishing moves a 60% chance to add a combo point to your target. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%.

Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%.

Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%. Your finishing moves have a 20% chance per combo point to restore 25 energy.

Your finishing moves have a 20% chance per combo point to restore 25 energy. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. Reduces the Energy cost of your Sinister Strike ability by 3.

Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 5.

Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. This attack deals 150% weapon damage and disarms the target for 6 sec.

This attack deals 150% weapon damage and disarms the target for 6 sec. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives your Kick ability a 50% chance to silence the target for 2 sec.

Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec.

Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Increases your skill with Sword, Fist and Dagger weapons by 3.

Increases your skill with Sword, Fist and Dagger weapons by 3. Increases your skill with Sword, Fist and Dagger weapons by 5.

Increases your skill with Sword, Fist and Dagger weapons by 5. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec.

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to return to stealth mode after using your Sap ability.

Gives you a 30% chance to return to stealth mode after using your Sap ability. Gives you a 60% chance to return to stealth mode after using your Sap ability.

Gives you a 60% chance to return to stealth mode after using your Sap ability. Gives you a 90% chance to return to stealth mode after using your Sap ability.

Gives you a 90% chance to return to stealth mode after using your Sap ability. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Striking a balance between the Dagger and Hero specs, 16/12/23 sacrifices some points to gain improved Sprint, a nice boost to your mobility.

Although they’re the nemesis of many classes, Rogues must adapt their strategies to defeat their enemies without endangering themselves. The outcome isn’t predetermined however because they can deal a lot of damage if you miss your abilities.

Very frustrating matchup: If the Hunter is engaging or starts kiting you, you’ll need a lot of cooldowns to survive. If the Warlock manages to cast a Fear however, the Rogue can die very fast.

If the Rogue can attack the Druid while he’s in humanoid form, he’s almost guaranteed to win. However, if the Druid saw the Rogue coming and cast some Hots and switched to Bear Form, this is a whole other ball game.

It then becomes a very technical and interesting fight on both sides, highly dependent on RNG (resists or miss on their Bear stun). Not unlike Rogues, Mages are hard to deal with because of their control spells.

If you start a fight while Ice Barrier and Blink’s CDs are on cooldown, it’s probably an instant win. If it’s not the case, the Mage will have the advantage because of his fairly short cooldowns.

Rogues can’t keep Paladins controlled for very long, they have to force them to blow their cooldowns early (especially Divine Shield) by kicking their Holy spells. If the Paladin is adept at fake casting, the fight can last a long time.

Careful with Retribution Paladin, they can obliterate Rogues in seconds. If the Rogue manages a proper st unlock and deals with totems well, he could even perfect the Shaman.

If however the Shaman is good with totems, kiting and surviving, it starts getting hairy for the Rogue. It’s an interesting fight with a lot of things to take into account to master the matchup.

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