This will give you more time to do more damage, rather than having to spend Combo Points on Slice and Dice. This talent will make Shadow Dance an even stronger cooldown.
The increased damage and control you have while Shadow Dance is active make Subtlety Rogues very powerful. You can use Marked For Death and get a full Kidney Shot on your kill target or for crowd control.
Elusiveness is an all-around solid choice, and the best talent in this tier. This makes it, so you can not only reduce the cooldown of Shadow Dance, but you get a second charge of it as well.
This is crucial to maximizing your control and damage throughout an arena match. This will allow you to regenerate Energy quicker while you are in Stealth or while Shadow Dance is active, increasing your sustained damage.
The top three choices are the most useful, but can be replaced with other PVP talents depending on your team's goal. Cold Blood instantly deals 10% of the enemy players' health when you use Cheap Shot or Shadow strike.
This is a good offensive cooldown and a great ability when using your burst rotation. The enemy healer will not be able to heal, and you will easily secure a kill while Smoke Bomb is active.
This is not done often, but you can use Smoke Bomb on your healer to prevent enemies from crowd controlling them. Maneuverability is a very strong PVP talent versus teams with multiple slows.
15 Master Poisoner Elaborate Planning Blindside 25 Night stalker Subterfuge Master Assassin 30 Vigor Deeper Stratagem Marked for Death 35 Leeching Poison Cheat Death Elusiveness 40 Internal Bleeding Iron Wire Prey on the Weak 45 Venom Rush Alacrity Exsanguinate 50 Poison Bomb Hidden Blades Crimson Tempest While the above table provides a generally accurate overview of the viability of talents, some finer points are discussed in the sections that follow, and we recommend you read those for a deeper understanding. For example, you can use Marked for Death for an instant Kidney Shot on an enemy.
Just make sure to use Feint before you think you are about to get stunned or when the enemy team uses their burst cooldowns. This gives you an additional Bleed and makes Kidney Shot a very crucial stun to use on your main target.
This will make it, so you will rarely run out of Energy, as you should always be hitting an enemy that has poisons on them. This is a solid talent to increase your sustained and burst damage.
The top three choices are the most useful, but can be replaced with other PVP talents, depending on your team's goal. The enemy healer will not be able to heal, and you will easily secure a kill while Smoke Bomb is active.
This is not done often, but you can use Smoke Bomb on your healer to prevent enemies from crowd controlling them. System Shock reduces the enemy's movement speed by 45% when you use an Envenom with 5 Combo Points on a target with Garrote, Rupture, or any lethal poisons.
This is great for keeping a mobile target from kiting your damage or to peel for teammates that are in trouble. This is also a good choice to play when your main target is the enemy healer.
Maneuverability makes Sprint suppress all movement-impairing effects for 4 seconds when used. This is a great talent versus teams with multiple slows.
Versus teams with multiple stuns when they are trying to kill you, this is a talent that should be considered. This gives you strong abilities that increase your survivability from Soul binds, and a great damaging cooldown, Echoing Reprimand.
At the end of this path, you will have gained more damage from Reverberation and Combat Meditation. Conduits are passive buffs that you can use to fill empty slots in your Soul bind Trees.
Deeper Daggers makes Eviscerate increases your Shadow damage after using it. Perforated Veins makes Shadow strike increase the damage to your next Backstab.
This can be useful for increasing your burst damage when you are generating Combo Points with Shadow strike. Recuperate makes Slice and Dice heal you over time.
This is great for increasing your survivability, as you will often have Slice and Dice active while using your burst rotation. Cloaked in Shadows gives you a shield when you enter stealth.
Quick Decisions reduces the cooldown of Shadow step and increases its range. Prepared for All is a versatile Conduit that helps reduce the cooldown of some important defensive.
This makes it so Vanish reduces the cooldown of your other abilities by 20 seconds. This increases your Critical Strike chance for a few seconds after Stealth breaks.
-If you see a mage with his Frost Armor on pop on all possible attack speed buffs like slice and dice blade fury if you have it and if you're a troll, DESERVING *cough×, anyways after doing so get nice and close to the mage and pop Cos and go at him with all spam mage and melee. You will 90% of the time get a resist on his Frost Armor effect and the combo points will literally pour in.
-When you are up against a priest, and he knows your there wait till he casts his Power Word: Shield (if he hasent already) and once you see the rebuff go away count off 8 seconds and go in and sap him. Most priests will not apply their PW: Shield until it is in the last few seconds of running out, or they are under attack, and it is possible to reapply.
In the last couple seconds before his big ass pew Pro or w/e is about to own you is finished casting you can distract him in the opposite direction and cancel his spell! And most likely after this much time has passed your bind will break free, and you can go and finish off the confused mage who is facing the opposite direction.
Use your senses and your natural mojo to distract at the same time he is about to blink. The rest of the Rogue racial abilities we can not make mention of them because of the limited time, if you have great interest in them, the shortcut is to log into our wow gold site to refer to the guide from our high level staffs.