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Best Rogue Race 5e
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Best Rogue Race 5e

author
Bob Roberts
• Friday, 25 December, 2020
• 9 min read

Your Rogue may be a criminal who is good at pick pocketing and burglary, an assassin who knows how to kill silently, or an Arcane Trickster who uses magic to deceive others. Regardless of what type of Rogue you play, you’ll need to know how to maximize your skills and abilities for that particular type. Every party needs a “Face” character; somebody who knows how to talk to people.

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Contents

They can get allies on the side of the party or lie and manipulate to avoid combat. Choose Con or Wis for your third priority and dump your bad rolls into Int and STR.

If you are going to play a traditional “thief” or “assassin” Rogue, make Con or Wis your second-highest attribute. Con will allow you to survive combat longer, while Wis will help with Perception and Insight.

But if you can make it to levels 9-13, Supreme Sneak will give you an advantage on dexterity checks when you move no more than half your movement speed during a turn, and Use Magic Device will let you ignore all class, race, and level requirements while using magical devices. Once you get to level 9, Magical Ambush will make the victims of your spells face disadvantage on saving throws if you are successfully hiding from them.

Another option is to wait until your foe is distracted by one of the other party members, then sneak in with a short sword and stab him in the leg. Use Perception and Insight to recognize danger and keep your party out of trouble.

If a situation looks too dangerous, leave your party behind and use Stealth to infiltrate the enemy, then report back when you’re done. If you’re playing a Face character, use Persuasion and Deception to find clues, convince guards to let you by, and accomplish other social aims.

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If playing an Arcane Trickster, use Investigation and Arcane to find answers to your party’s questions about non-magical or magical subjects. You can be a pickpocket, burglar, assassin, con-artist, or some other character type that survives by sneaking around and hiding in the shadows.

But no matter what type of Rogue you play, using the class features, skills, and feats in this guide will make you a helpful addition to any party. As a bonus action you can grant yourself advantage on your next attack, at the cost of reducing your movement to 0 until the end of the turn.

This is a massive buff that means you’ll no longer need to rely on surprise or your allies to get the all-important sneak attack. Most DMs rule that Thieves' Cant is not a “language” per se as a closely guarded cypher.

The Arcane Trickster is a character type that’s been around D&D for a long time, and it’s essentially a delicious mix of Rogue and Wizard that works together like chocolate and peanut butter. The 5e Arcane Trickster is an incredibly easy take on the concept that is built into the Rogue Class as an archetype, no multi classing required.

As a mix of Rogue and Wizard, your two most important stats are going to be Dexterity and Intelligence. You’ll usually want to make Dexterity your highest stat, and Intelligence a close second.

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Wisdom and Strength aren’t likely to be important for you, unless you’re doing an extremely strange build or multi class. As Ex and Int are your most important stats, the best races to use are ones that give you a bonus to both.

Beyond keeping Int in mind, you really don’t need to do much else to optimize an Arcane Trickster. The build options are going to come down to what spells you pick and how you want to play your trickster.

Oddly enough, one of the best reasons to BE an Arcane Trickster is a can trip you receive automatically when you select the archetype, Mage Hand. Slip a bomb into somebody's pocket, open a suspicious door from a distance.

If you want to solve this sort of problem, try taking the Message and Minor Illusion can trips to start with, they’re simple ways to get out of a lot of bad situations. You can really rely on your sneak attack as your damage dealer, and just pick and choose utility spells like Disguise Self, Knock, Fly, and Invisibility.

Think of yourself as a problem solver, and you can bypass a lot of threats before they know you’re there. Rogues are already excellent damage dealers, and adding a few spells can increase that rate in a rather sneaky way.

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The Sword Coast Adventurer’s Guide gave us a couple of wizard can trips that you can cast as part of an attack. I recommend grabbing Green fire Blade and Booming Blade, their big limitation is the use of an action, but as sneak attack can only trigger once a turn anyway, and it can trigger off the attack made as a part of these spells, you essentially get to stack their damage together.

Another’s Guide to Everything gave us the gorgeous spell Shadow Blade. It’s a concentration spell that creates a magical shadowy blade you can make melee weapon attacks with, and beyond how cool that sounds/is it is also a light, finesse, and thrown, weapon that deals a base 2d8 psychic damage.

Let’s count this out, assuming a 7th level Arcane Trickster with let’s say 16 in both Dexterity and Wisdom. Probably one of the best picks if you’re heading into a mystery adventure where you’ll be needing to look for clues.

This is the rogue you play if you want to manipulate events, without putting yourself in harm’s way. Aside from all the unique role play tricks, you also get an ability that makes interesting use of the “help” action.

You can easily keep out of danger, while granting your allies advantage from a distance. Grab this for a role play heavy adventure, and just use your physical abilities as dump stats.

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Grab this if you want to play a rogue dripping with charisma and charm. Blue shift Nine, LLC assumes no responsibility for errors or omissions in the contents on the Service.

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Blue shift Nine, LLC does not warrant that the Service is free of viruses or other harmful components. Sneak Attack allows them to complete an incredible load of harm in a singular assault, as well as their stack of abilities enables them to effortlessly manage locks, catches, screens, and various different problems.

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Many rogues center on stealth and double-dealing, while others improve the abilities that aid them in a jail domain, as an example, climbing, finding and paralyzing devices, as well as opening up locks. Rogue cut an almost effective talent for maintaining a critical range from a hazard, as well as a pair finds out enchanted traps to improve their different capabilities.

Whether you want to stick with the tried-and-true lock picking sneak or branch out to a more interesting archetype, there is a subclass for everyone. When approaching these rankings, we considered how a subclass can function on its own as well as how it enhances the class traits all rogue’s share.

The concept of this archetype is enhanced insight and perception above and beyond a rogue’s natural strength. While the inquisitive rogue is better at noticing traps and identifying liars, there is nothing aids them in addressing those challenges once they are noted.

Even the top-level feature Eye for Weakness is substantially weaker than most other subclass traits at that level. It is a fun concept built on intrigue and the social interactions within the game.

However, it is subpar outside very specific campaigns and largely useless in a classic dungeon dive. Each of the features of the class are designed to manipulate NPCs or assist your allies.

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You would need a campaign tailored to social interactions and intrigue to make this worthwhile. This archetype is especially strong if you are interested in a ranged weapon build for your rogue.

The subclass also gets skills, increased mobility, and advantage on initiative rolls. The Arcane Trickster is a good option, and it is unique given that it is the only rogue subclass that can use magic.

The subclass uses a lot of illusion and enchantment magic, which fits thematically. Disarming traps and breaking locks is great, but doing it with Cunning Action is wonderful.

Supreme Sneak makes you virtually impossible to detect, while Thief’s reflexes gets you a second turn each round. Fancy Footwork gives you some interesting ways out of melee range when you miss your attacks, and it is only the beginning of what is possible with this archetype.

The Swashbuckler also gets Rakish Audacity, which lets you essentially always use Sneak Attack. Panache gives the Swashbuckler the ability to taunt, which works surprisingly well for a rogue.

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There were some challenges pinning down our favorite rogue5E subclasses, but we are happy how the list ultimately turned out.

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4 community.fitbit.com - https://community.fitbit.com/t5/Ace-Family-Accounts/Can-t-sync-Ace-2/td-p/4176843
5 www.fitbit.com - https://www.fitbit.com/au/ace2