Night Terrors Prey on the Weakened on the Weak is usually the best choice on this row due to the minor DPS gain from it. Master of Shadows Secret Technique Shrike Tornado Pick either one of the recommended talents on this row depending on what you feel like you need.
Secret Technique offers more AOE which will make it easier for you if you are able to pull multiple mobs at a time. It will make the last boss in each layer slightly easier, which is often the hard part of a Toughest run.
While the recommendations here are made only for Toughest, make sure to check the Covenant page for full details on everything this system has to offer. Throughout Toughest, you will be met with a ton of different choices when it comes to Anima Powers.
Choosing the right one can be difficult and should not be worried about too much as big part of the fun in Toughest is testing out the different Anima Powers and figuring out different combinations. If you are interested in seeing all the Anima Powers available to Rogue, make sure to check out the pages linked below.
Jack of All Trades Distracting Charges First Steps Secret Spices The Last Blade You can gain access to additional talents from Tier 1, 2 and 3. This page will guide you on your journey as you ascend Toughest, Tower of the Damned, on your Outlaw Rogue.
Quick Draw Ghostly StrikeWeaponmaster is the highest DPS option in this tier and improves both your AOE and single-target damage. Deeper Stratagem Marked for Earmarked for Death is the best choice due to the frequent resets you get when fighting even small groups of enemies.
Elusiveness As you try to avoid taking damage in the first place, Cheat Death is of little use in Toughest. Dirty Tricks Blinding Powder Prey on the Weakened on the Weak is the best choice here.
While Dread blades is a strong burst cooldown which would drastically improve your damage, it is offset by the loss of HP whenever you use a finishing move. Waiting for cooldowns to recharge is always a viable option in Toughest and Killing Spree will allow you to maximize your DPS whenever you choose to engage a group of enemies for short periods of time.
You can find out more about which legendary powers are viable for Outlaw Rogue in general by following the link. As you start to ascend the Tower of the Damned, you will quickly realize that Toughest plays very differently to Mythic+ or Raids.
You have a lot of different tools at your disposal, and as there is no time limit for Toughest, you can safely wait out any potential cooldowns you might need for the next group of enemies, Elites or the floor boss of your run. Some enemies can detect stealth, so it is advised to run away far enough from them in order to successfully vanish from sight.
As there is no time limit it is always recommended waiting until you can use Blade Flurry before engaging a new pack of enemies. Pistol Shot allows you to slow a single enemy at range, and while it is lower DPS than fighting an enemy in melee, you can slowly kite and shoot at a single opponent to play things extra safe.
Thanks to your increased melee range when Valentine Acrobatic Strikes you can hit most enemies without them being able to retaliate. You can weave in and out of melee between Kidney Shot casts to avoid taking extra damage, at the cost of being a bit slower to finish a pack.
Use these to isolate individual enemies, kill them, then Vanish and wait for your cooldowns to recharge before initiating another combat. Evasion, coupled with the Finesse Conduit Prepared for All is particularly powerful in Toughest when pulling multiple enemies at once.
Taking it slow is a perfectly viable approach, and there is no shame in waiting out your defensive and offensive cooldowns before jumping into the next group of enemies. As resurrections are limited, it is always advisable to not risk dying and instead use Vanish to leave combat and try again once your cooldowns have recharged.
Throughout Toughest you will find Anima Powers inside chests, puzzles, or after killing particularly dangerous enemies. You will oftentimes be presented with multiple choices, and while it is a lot of fun to try out different combinations and builds, some of these powers are simply too good to pass up.
Jack of All Trades gives you access to both Vendetta and Shadow Blades whenever you use Adrenaline Rush. This significantly boosts your priority target damage and makes fighting elites or the final boss much easier.
The increased Combo Point generation will also greatly boost your AOE damage during Blade Flurry and combined with Evasion you should be able to dispatch of large groups of enemies at once while all these cooldowns are running. If you also happen to gain a Broadside buff this significantly boosts your ability to use finishers, leading to a much stronger cooldown reduction via Restless Blades.
These low-health enemies can be found multiple times on each floor, and while the health increase might not seem like a lot at first, it will stack up quickly and drastically improve your survivability. Terror-laden Slumber sand allows you to deal 50% of your regular damage to targets affected by Blind and Sap.
Especially during your cooldowns this damage will lead to some powerful cleave on top of the already strong Blade Flurry AOE. Reverberating Strike changes your Echoing Reprimand to instead function as if your finishing ability was used with 20 Combo Points.
In melee range he’s smacking me for a ton of life even with me dodging “floor is lava” mechanics. I can only interrupt his constant casting once every so often, and they nuke me if I don’t.
It takes a TON of time to get this stupid instance done since rogue isn’t the best at mobbing groups. Tired of mandatory content being locked away behind class specific difficulty spikes.
Other classes get to clear it with ease due to their “nuke” mechanics, and I’m stuck at this trash “if you miss a button press in a 3-minute fight you die in a prolonged fight” junk. Got a legendary memory, an epic follower, and 850 banked soul ash in less than an hour.
Or you could throw a tantrum and literally quit the game, too. If you can find a healer to do it with you, it automatically removes any form of difficulty from toughest.
Marat hp buff or getting +15%s basically makes you killable in dance. Some Torn layers just don’t feel like they are intended to be solo’d by pure DPs.
I barely managed to clear layers 1 and 2 of both wings solo, but only due to good buff RNG. If I remember from back in beta people were saying it’s easier and better to just abandon a run at floor 3 if you aren’t getting the buffs you need than to try and truck on just to wipe on the boss over and over.
Well I get buffs, but the damage and survivability increase isn’t worth mentioning. Rogue seems to get the short end of the stick when it comes to toughest buffs.
I’ve completed layer 3 of soul forge and upper reach. Kill rares, collect souls, destroy vases, open chests, and complete the escort missions.
I’m sure there is a tier list for traits, but you usually want to aim for Jack of All Trades, the 35% very, mastery,CRT ones, (nightmare) sepsis reducing CD of shadow blades, arcane missile on CRT, anything to increase your single target damage and reduce the enemies way of dealing damage. Boss hits like a truck, so getting some more gear and going to try with new anima powers.
Towhead comments are from a variety of different classes unable to kill her. I think a couple self healing tank classes could solo her.
I just soloed Patricia Cromwell pretty easily. The way to succeed in toast is clearing the floors to get maximized buffs, buying the four extra buffs and bursting hard as possible while managing defensive.
I had an awful time with Cellblock Sentinel as outlaw, even waiting to start Toughest until yesterday when I was 175 ill. Now, granted, I did not bring any consumables with me (I should have), but yeah, he killed me three times in a row, and I was worried I was going to have to start the whole thing over with consumables.
Managed to beat him by stunning everything he tried to cast (gouge, blind, KS on cooldown) and then when we were both super low, I had to kite him in soul shape to use its 5% health regeneration to get me enough health to kill him. Definitely the hardest solo fight of the expansion or recent memory for me.
But as far as I know, you can keep repeating this if you fail, so go get as much gear as you can, bring all your consumables, and hope for better random anima powers next time. Not doing Maw dailies for Stygian and having 0 permanent Toughest upgrades.
Another tip for rogues or stealthier in general is to go around and pick up the powers from vases and kill the door boss of each floor for “free” upgrades, then clearing the trash if you’re having a hard time. Doing this makes it much easier to full clear floors for the maximum power possible.
Also don’t forget you can blind the big elites for a minute. With proper use of Sap, Blind, and Vanish you can often kill trash, reset.