The build is the standard choice for most encounters, focusing on dealing high and sustained single target damage. The two builds suggested above are generalized versions that do not account for individual encounters in the current raid tier.
We have a boss-by-boss breakdown of talent choices as well as tips and tricks only Outlaw can pull off on our dedicated Raid page. Mythic+ oftentimes requires a very specific talent setup that mixes single-target and AOE to perform well on both bosses and trash.
Weapon master Quick Draw Ghostly Strike Tier 1 talents focus on improving Combo Point generation. Weapon master is simply inferior to Quick Draw in terms of raw DPS.
Retractable Hook Hit and Run Tier 2 talents focus on improving your mobility. Acrobatic Strikes is a good choice on cleave encounters as it also extends the length of your Blade Flurry.
Deeper Stratagem leads to a slightly slower rotation (as compared to Vigor) but your finishers will gain increased effectiveness and damage. Elusiveness is technically the best talent in most situations, but requires you to be extremely proficient with Feint usage and very aware of incoming damage.
Iron Stomach is by far the best choice for leveling and solo content, as it improves your self-sustainability noticeably. Dirty Tricks Blinding Powder Prey on the Weak Tier 5 talents focus on improving your crowd control utility.
Dirty Tricks removes the Energy cost from Cheap Shot, Gouge, and Sap. Prey on the Weak causes targets afflicted by your Cheap Shot or Between the Eyes to take 10% increased damage from all sources for 6 seconds.
Prey on the Weak is the strongest option in this tier, as it allows you to increase everyone's damage by 10% for 6 seconds, on stainable enemies. Dirty Tricks has practically no instance Eve usage as you are unlikely to use any of the abilities it affects during the fight.
Loaded Dice Alacrity Dread blades Tier 6 talents offer finisher modifiers. Loaded Dice makes activating Adrenaline Rush cause your next Roll the Bones to grant at least two buffs.
Alacrity causes finishing moves to have a 20% chance per Combo Point to grant 2% Haste for 20 seconds, stacking 5 times. Alacrity is the best choice in raids and dungeons, provided you are able to consistently maintain your stacks for most of the encounters.
While Loaded Dice does help reduce the random aspect of Roll the Bones a bit, it currently lags too far behind Alacrity to be competitive for damage. Dread blades is a solid option due to the amount of burst damage you can deal during its duration, but still performs worse than Alacrity.
Dancing Steel Blade Rush Killing Spree Tier 7 talents focus on shifting the play style in new directions. Blade Rush charges you towards the target, damaging all of nearby enemies, and generating 25 Energy over 5 seconds.
Killing Spree is affected by Blade Flurry and will hit nearby enemies for 100% of the damage during it. Killing Spree is mediocre in damage and the forced movement can put you in perilous situations however, so use it with care.
Dancing Steel is only helpful for ease of use, as you should already be able to maintain close to 100% uptime on Blade Flurry. In this section we will rank the PVP talents best for leveling and doing solo / small group Eve content.
Take Your Cut causes you and allies within 8 yards to gain 15% Haste for 8 seconds after you use Roll the Bones. It is fairly good, since it acts as a mini- Adrenaline Rush and has decent uptime when you are questing in the open world.
Boarding Party makes Between the Eyes increase the movement speed of all friendly players within 10 yards by 30% for 5 seconds. Maneuverability makes your Sprint suppresses all movement impairing effects, thus helping out a bit with mobility.
You can use Pistol Shot repeatedly to generate Combo Points while this buff is active if you are low on Energy. 15 Master Poisoner Elaborate Planning Blindside 25 Night stalker Subterfuge Master Assassin 30 Vigor Deeper Stratagem Marked for Death 35 Leeching Poison Cheat Death Elusiveness 40 Internal Bleeding Iron Wire Prey on the Weak 45 Venom Rush Alacrity Exsanguinate 50 Poison Bomb Hidden Blades Crimson Tempest While the above table provides a generally accurate overview of the viability of talents, some finer points are discussed in the sections that follow, and we recommend you read those for a deeper understanding.
For example, you can use Marked for Death for an instant Kidney Shot on an enemy. Just make sure to use Feint before you think you are about to get stunned or when the enemy team uses their burst cooldowns.
This gives you an additional Bleed and makes Kidney Shot a very crucial stun to use on your main target. This will make it, so you will rarely run out of Energy, as you should always be hitting an enemy that has poisons on them.
This is a solid talent to increase your sustained and burst damage. The top three choices are the most useful, but can be replaced with other PVP talents, depending on your team's goal.
The enemy healer will not be able to heal, and you will easily secure a kill while Smoke Bomb is active. This is not done often, but you can use Smoke Bomb on your healer to prevent enemies from crowd controlling them.
System Shock reduces the enemy's movement speed by 45% when you use an Envenom with 5 Combo Points on a target with Garrote, Rupture, or any lethal poisons. This is great for keeping a mobile target from kiting your damage or to peel for teammates that are in trouble.
This is also a good choice to play when your main target is the enemy healer. Maneuverability makes Sprint suppress all movement-impairing effects for 4 seconds when used.
This is a great talent versus teams with multiple slows. Versus teams with multiple stuns when they are trying to kill you, this is a talent that should be considered.
You can use checkboxes at the top-right to filter between successful boss kills, wipes and trash fights. If you click on any of the bars, you will be able to see more data as well as further explore each individual fight log on WarcraftLogs site.