Best Rogue Talents Divinity 2

James Lee
• Sunday, 15 November, 2020
• 7 min read

Divinity: Original Sin 2 is in full swing, and one of the major issues players are having with the game is Builds. Because players are more inclined to Duel Wield when playing a rogue -like character (with Daggers) there is a natural synergy here with the Talent Parry Master which increases Dodging by 10% when Duel Wielding.

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Players wishing to play this sort of Build should also pick the Dwarf race for this character, as they get an additional 5% to Dodging from Sturdy. Finesse is the primary Attribute of your Daggers, so you’ll need this to increase your damage.

Wits will grant you Critical Chance as well as Initiative and is useful for spotting traps and other valuable items around the map. The bonuses aren’t ideal on these two, but the damage is quite good for the stage of the game they can be found.

One of the hardest parts about making a Build in Divinity : Original Sin 2 is getting your Abilities distribution correct. The bonuses you gain from Abilities in this game are somewhat different from the original, so it’s easy to see why people can get confused.

Now that you’ve decided which Talents and Abilities you want, you’ll need to identify just which Skills work best with this kind of setup. Duelists will use a mix of Scoundrel and WarfareSkills to deal damage and stay alive.

Since Builds evolve over the course of the game, I’m going to put the Skills in order from the earliest obtainable to latest, because you won’t be able to get them all right way. Very good for this sort of Build, because you will have very high DPS, so you may be able to burn down a target or at least CC them before they get an attack using this skill.

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This is a great way to buff yourself at the start of combat to help ensure you are not struck, especially during Act 2. With 10 points into Dual Wielding, the Parry Master and Sturdy Talents, you should be at 25% Dodging without any gear, which is pretty good.

This isn’t overly difficult to do, since that’s essentially 3 pieces of Armour with +7% Dodge on them. Chickens will move around a lot and take piercing damage in mass quantity when Rupture Tendons is applied.

So much so that Marian recently nerfed the amount of steps chickens take so that this specific combo will deal less overall damage. Blinding your enemies reduces their accuracy by 35%, which can essentially make you actually unhittable later on in the game when you’ve acquired some decent gear.

Because Blind is a Status Effect that is resisted by Magic Armour, it’s difficult to pull off with this Build so consider having a party member put some points into Romancer to take the Throw Dust and Dust Blast skills to help you out (or use Dazzle Dazzle Grenades). Because these scale off Intelligence and Blind is blocked by Magic Armour, it is advised you have your Romancer learn these Skills at some point.

Additional points increase the number of items that you can steal. Backstab Talent You can backstab enemies using a dagger and knives.

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The Human race works a little better due to the high initiative which allows you better positioning. You only need to develop vitality and initiative modifiers to make a great character out of an Elf.

Playing a Rogue in Divinity Original Sin 2 means you’re going to be playing pretty fast, foregoing using a shield, and rely on quick attacks that also deal a good amount of damage. It focuses on Dodging to make up for the fact that you won’t be using a shield, and has you dual-wielding daggers.

© Provided by Gamer Provided by GamePurOnce these two attributes have a solid base, we recommend putting some into Memory and Constitution to help with health and memory slots for abilities. For your armor, a Duelist is going to want to find a balance of Physical and Magic armor, with an edge going to Magic since you ideally won’t be taking too much Physical damage thanks to the Dodging.

Look for armor that boosts your Finesse, Dodging, and Dual Wielding. For your weapons, you are going to be using daggers, and the pair that we recommend are Terror bite and Venom bite from Dorothy, the Decadent One in the Driftwood Under tavern.

We also recommend getting Bless as it will give you an additional 15% Dodging by using 1 AP and 1 SP. This is a huge buff to give yourself when combat starts, especially once you get to Act 2 and the difficulty spikes.

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It adopts such staple TT RPG features as a broad range of abilities, endlessly customizable armor and attire, and a tone that carefully walks the line between high fantasy epic and goofball comedy (the natural endpoint for every Dungeon & Dragons campaign). Digital D&D is a difficult goal by any measure, but Original Sin 2 manages to nail the feeling and fun, building on it with an incredible range of customization options.

Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely eliminated. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab.

Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged weapon on hand for a tight situation. On top of the starting skills of Adrenaline, Throwing Knife, and Backlash, some solid early picks for the Rogue are Gag Order and Rupture Tendons.

Justin is currently preparing to begin a PhD in English at York University, where he plans to shoehorn pop culture references into otherwise serious academic texts. Divinity Original Sin 2 has plenty of character builds that you can go with.

In this Divinity Original Sin 2 guide, we are going to go over the Rogue build. The parry master talent goes well here as it increases dodging by 10% when dual wielding.

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For a better rogue build in Divinity Original Sin 2, you should pick the Dwarf race as the character gets an additional 5% dodge from Sturdy. Ideally, you should get more Magical Armor as you are not going to get hit a lot by physical attacks keeping in mind the dodge stats that you are going to have.

You will want to find armor pieces that have Dodging or Dual Wielding on them. DaggersDrops Relocation Chastity and AbstinenceKniles, the FlenserFort Joy PrisonTerrorbite and VenombiteDorotya, the Decadent OneUndertavern of DriftwoodThese weapons are going to be great if you are interested in getting started.

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