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Best Rogue Vanilla Leveling Spec

author
Ava Flores
• Tuesday, 29 December, 2020
• 17 min read

However, In PVP, Rogues have an incredibly high skill cap, so be prepared to spend a lot of time mastering it. In EVE, you are the 2nd TOP DPS class in raids, but you’ll face a lot of competition because rogue is generally the most played class in vanilla wow, so. Be patient and you'll get gear eventually.

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Contents

Skip all the mobs for quick questing Very fun to play. Undead rogue is the way to go for PVP with the racial skill for breaking fear.

A little squishy when solo leveling or when you don’t start the fight in PVP Like warrior, it’s an overpopulated class so a lot of competition for gear and spots in groups. Here is our selection of the best rogue races in wow classic for Eve or PVP.

Here are some tips to progress quickly during your leveling as rogue in classic wow. Gouge + Bandage is your only self healing during combat, use it vs strong targets or in PVP.

Your Sinister Strike normally doesn’t interfere with your auto attacks but due to this talent they can now proc the additional sword hit which would reset your swing timer potentially clipping into your normal auto attack cycle. This make it so if it props off SS you won’t have much of a reset loss if anything at all.

Use the add-on “Swing Timer” to be efficient with the talent Sword Specialization at LVL 31 This ability allow rogues to coat their weapon, both on Mainland and Offhand with poisons.

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Use a tool that can share insights such as MPH and EPM and Average XP per kill. Gives your finishing moves a 20% chance to add a combo point to your target.

Gives your finishing moves a 20% chance to add a combo point to your target. Gives your finishing moves a 40% chance to add a combo point to your target.

Gives your finishing moves a 40% chance to add a combo point to your target. Gives your finishing moves a 60% chance to add a combo point to your target.

Gives your finishing moves a 60% chance to add a combo point to your target. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%.

Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 1%. Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%.

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Increases all damage caused against Humanoid, Giant, Beast and Dragon kin targets by 2%. Your finishing moves have a 20% chance per combo point to restore 25 energy.

Your finishing moves have a 20% chance per combo point to restore 25 energy. While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources. While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources. Reduces the Energy cost of your Sinister Strike ability by 3.

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Reduces the Energy cost of your Sinister Strike ability by 3. Reduces the Energy cost of your Sinister Strike ability by 5.

Reduces the Energy cost of your Sinister Strike ability by 5. Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec. Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min. This attack deals 150% weapon damage and disarms the target for 6 sec.

This attack deals 150% weapon damage and disarms the target for 6 sec. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

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Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Gives your Kick ability a 50% chance to silence the target for 2 sec.

Gives your Kick ability a 50% chance to silence the target for 2 sec. Gives your Kick ability a 100% chance to silence the target for 2 sec.

Gives your Kick ability a 100% chance to silence the target for 2 sec. Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

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Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword. Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword. Increases your chance to get a critical strike with Fist Weapons by 1%.

Increases your chance to get a critical strike with Fist Weapons by 1%. Increases your chance to get a critical strike with Fist Weapons by 2%.

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Increases your chance to get a critical strike with Fist Weapons by 2%. Increases your chance to get a critical strike with Fist Weapons by 3%.

Increases your chance to get a critical strike with Fist Weapons by 3%. Increases your chance to get a critical strike with Fist Weapons by 4%.

Increases your chance to get a critical strike with Fist Weapons by 4%. Increases your chance to get a critical strike with Fist Weapons by 5%.

Increases your chance to get a critical strike with Fist Weapons by 5%. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

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Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Reduces the chance enemies have to detect you while in Stealth mode.

Reduces the chance enemies have to detect you while in Stealth mode. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%.

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Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 8%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 12%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 16%. Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%. Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.

Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.

Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 25% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 50% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Gives you a 75% chance to add a combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec.

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Increases the critical strike chance of your Ambush ability by 15%.

Increases the critical strike chance of your Ambush ability by 15%. Increases the critical strike chance of your Ambush ability by 30%.

Increases the critical strike chance of your Ambush ability by 30%. Increases the critical strike chance of your Ambush ability by 45%.

Increases the critical strike chance of your Ambush ability by 45%. Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%. Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%.

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

Use Blade Flurry as soon as you get the CD back to pull big pack of mobs. Increases attack power with both melee and ranged weapons by 1 for each point of Agility.

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Sources
1 valleyfamilyfun.ca - https://valleyfamilyfun.ca/equestrian/
2 www.newhorse.com - https://www.newhorse.com/page/ridinglessons/b.511.g.4948.html
3 equuscentre.ca - http://equuscentre.ca/
4 www.equinenow.com - https://www.equinenow.com/novascotiaboarding.htm
5 valleyriding.org - http://valleyriding.org/programs-lessons/
6 fstra.org - https://fstra.org/