If you are playing Horde, then you will not be using Instant Poison IV on your main hand in order to fully take advantage of the Shaman ability Wind fury Totem. With the release of Phase 6 Seal Fate Daggers becomes a much more viable and strong build.
You want to have at least 30% CRT change as well as the given 9% Hit Rating since the build revolves around critical strikes with your generators in order to gain extra combo points from the talent Seal Fate. Improved Eviscerate is sometimes run instead of Murder, depending on what type of targets you will be encountering.
Improved Slice and Dice is a staple in both Rogue builds, since it helps you spend less combo points on maintaining the buff, which can be spent on other finishers such as Eviscerate. The sword build does end up using more finishers in a fight than the dagger version does, thanks to the lower Energy cost of Sinister Strike as opposed to Backstab, and the talent Ruthlessness allows them to take advantage of this talent more effectively than dagger Rogue.
Cold Blood is run in the PVP build for Rogues and is best used to guarantee a critical hit on your Eviscerate. The chance on this talent producing may be low, however in a long fight where you are attacking a lot, this does pro a decent amount.
Blade Flurry is one of the main reasons that both Rogue specs go so deep into the Combat talent tree. Weapon Expertise is a staple in both dagger and sword builds, since it offers you with a significant increase in your Weapon Skill, which is incredibly important for Rogues in Eve since Raid bosses are Level 63.
Camouflage is super strong in the PVP and gold making builds. When you are better geared, then you may end up making the change to the dagger build which does not run this talent and is a bit smoother on its damage.
We also explain the best Races and Specs to choose from with the Rogue Class, you can find links to each full build with gear stats and other useful information. Since Rogues are best used in PVP the best races ranking below is heavily influenced by this, because of this Orc, Dwarves and Undead Racial Traits the remove or reduce CC is wonderful.
A solid Melee DPS for PVP, like most Rogue Specs, this one, however, uses Expose Armor Talent which is very useful versus Plate Wearing Warrior and Paladins. This spec also can gain extra combo point through various ways using the Seal Fate and Relentless Strikes Talents.
Keep in mind that some items and stats are shown in 1.12 values, current status on Nostalgia Begins is 1.5. Occasionally you sap mobs or scout around in stealth mode, but for the most part, you are there to deal a world of hurt to your enemies.
Human is the master race when it comes to pure DPs if you decide to play alliance. Orc is the master race when it comes to pure DPs if you decide to play horde. Eviscerate, but in longer fights you going to risk losing all poison stacks, especially in AXX.
The first attack of a rogue, when he engages a fight, is called opener and rewards the first Cps. Ambush Deals very high weapon damage.
Garrote Dot lasts 18sec, scales with AP, but consumes a rebuff slot. Cheap Shot 4 sec stunner handy when you have to st unlock mobs. Useless in most boss fights.
Check Spreadsheet to get exact data and keep in mind: rupture can not CRT. Lasts longer per combo point.Doesn't work on most bosses, but sometimes very useful on adds and trash to prevent them from hurting you and your group mates.
First thing to know is, that you want to do as much DPS as possible. Your DPS is affected by rebuffs on the boss and your own buffs. That kept in mind, you should always wait with using offensive cooldowns until the most rebuffs/buffs are up, for example: 5 stacks of sunder armor, faerie fire, etc. Maybe adding a crusader pro to it, now it's the best time to use your AR, BF, racial or whatever your race / spec offers to you. Adds die faster, your DPS is UBER HIGH = WINNING.
If you can find space on the rebuff list, then its fine to use deadly poison or rupture/garrote, but only if its actually pushes your DPS. Attributes are the basic building blocks for a character's combat ability.
The five primary attributes are strength, agility, stamina, intellect, and spirit. All characters inherently have some amount of each attribute that increases with level depending mainly on class.
ArmorDecreases the amount of damage taken from physical attacks stat you don’t have to care about If you want to calculate with Spirit of Kandahar just add factor *0.15 to AGI and STR.
What this means is that if places 1-6 total up to 100%, Normal hit will be knocked off the table and never occur. Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons.
The hit cap is the amount of +hit you need in order to make sure none of your attacks will miss. This hit cap is the amount of +hit needed to never miss with special abilities which damage is shown with yellow text on your screen.
This hit cap is a lot more important than the next one because missing with your abilities such as Sinister Strike, Backstab or Eviscerate is a huge waste of energy and global cooldowns, and also this one is a lot easier to achieve. Poisons are affected only by Spell Hit and special talents, so don't bother about them.
T0.5 4-Set Bonus is a good way to push your DPS, when you can’t reach higher LVL gear like T1/T2 etc. Feel free to check out the spreadsheet, to calculate the values of your current/future gear.
Attention: you need to put the Spell Attack in your action bar! This Screenshot can help you by finding the best positions and slot numbers for your macros.
I’m currently playing my rogue OTO